The Unreal Engine 5 Demo Has Been Recreated In Dreams, And It Looks Stunning

Francesco De Meo
Unreal Engine 5

The Unreal Engine 5 real-time demo that has been shown earlier this week has been partially recreated in the PlayStation 4 exclusive game Dreams.

The recreation has been developed by Martin Nebelong, who shared a video showcasing it on YouTube. Considering the various limitations, and the little time it took to be put together, the recreation looks stunning.

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A two hour sculpt from this evening. I was completely in shock over the coolness of the UE5 reveal so I wanted to make this tribute in Dreams.

 

The Unreal Engine 5 demo running on PlayStation 5 in real-time is the first real taste of what the next generation consoles will be capable of. Among the engine's key features will be polygon geometry powered by the Nanite technology and real-time GI powered by Lumen, which both represent the realization of a design philosophy from the 1980s.

You know, the philosophy behind it goes back to the 1980s with the idea of REYES: Render Everything Your Eye Sees. It's a funny acronym which means that given essentially infinite detail available, it's the engine's job to determine exactly what pixels need to be drawn in order to display it. It doesn't mean drawing all 10 billion polygons every frame because some of them are much, much smaller than the pixel. It means being able to render and an approximation of it which misses none of the detail that you're able to perceive and once you get to that point, you're done with geometry. There's nothing more you can do. And if you rendered more polygons, you wouldn't notice it because they just contribute infinitesimally to each pixel on the screen.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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