New Underwater Survival Game Anchor Mashes Rust and Subnautica Together

David Carcasole
Scuba diver with crossbow fights shark underwater, game title ANCHOR displayed.
Anchor key art. Image credit: Fearem

Anchor is a new underwater survival game from developer Fearem, which essentially mashes the kind of harsher survival crafting that players love in Rust with the underwater setting of Subnautica to create a new experience.

Set in a dystopian world where a nuclear apocalypse has sent humanity into the ocean to try and find a new way to survive, you'll be able to join up with other players in the 150-player servers or lone shark your underwater journey as you try to survive on your own.

Related Story The Future Of EUV: ASML’s Plans For The Hyperscale Era

It'll also feature PvE modes for those who don't want to deal with the threat of other players on top of all the other dangers that come with living underwater, which include, but are not limited to, always needing to keep yourself breathing, keeping your shelter intact, and ensuring you don't become shark food.

While Subnautica offered players something entirely new with its alien aquatic setting, Anchor keeps its setting grounded (and wet) with its own version of Earth's oceans. It'll be interesting to see how the rest of marine life, beyond predators like sharks, play a role in Anchor when it does arrive at some point in the future.

For now, the game is set to arrive on PC, with no word of a potential console release in the future. Though that can always change. Hopefully, we'll hear more about when Anchor is due to arrive soon, or at least get a chance to play it at an upcoming Steam Next Fest event or something similar.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button