Uncharted 4: A Thief's End, is undoubtedly one of 2015's most eagerly anticipated titles. The Sony franchise has gathered millions of fans, and it now probably stands as one, if not the strongest PlayStation property. Members of the Naughty Dog team, during an interview with Spanish site HobbyConsolas, have shared their insight of how Uncharted 4: A Thief's End will use The Last of Us' flashlight technology, to allow a variety of scenarios of exploration in dark areas.
Lead Designer Ricky Cambier, explained,
Yes, there will be a variety of scenarios exploiting the flashlight, always in relation to the story. For example in the demo [shown at PSX], while looking for his brother Nathan must enter a cave; some of the mysteries of the island will be observed while exploring its darkness.
Designer Kurt Margenau, added,
Yes, the flashlight allows us to design darker areas and take advantage of the animations allowed by the new hardware.
Finally, Director Bruce Straley, went on to further explain the implementation of the flashlight in Uncharted 4: A Thief's End,
The good thing about the flashlight technology that we already used in The Last of Us is that, even though you’re entering a dark area, it’s not actually dark once you use the flashlight, and this creates a balance of sorts. Whenever we introduce new mechanics, we try to make it as efficient as possible in order to expand the game as a whole. For example, in this case you’ll be using the flashlight in puzzles to reveal something or even to highlight things in the environment, such as those crabs you see in the demo entering a skeleton. Small details like that gain importance simply by pointing the flashlight, which makes you feel part of the world.
Uncharted 4: A Thief's End, will feature some very atmospheric exploration moments
It appears that Uncharted 4: A Thief's End, will feature some very interesting environments, and allow for great levels of exploration and discovery. The dynamic nature that the new technology will provide, will certainly enhance the experience, elevating the atmosphere of the game, and immersing players into captivating situations. The use of the flashlight to solve puzzles, could prove exciting, and as mentioned by designer Kurt Margenau, the PlayStation 4 hardware will allow for some really advanced lighting and shadow technology to be used in the game.
The Last of Us was indeed, an incredible single player experience, and one of the greatest video games ever made. It certainly used the flashlight technology in very interesting ways, to enhance the gameplay and tension of certain situations. The nature of the game though was more focused on its action sequences and stealth rather than exploration or discovery. Uncharted 4: A Thief's End on the other hand, employs more freedom for the player, to search and explore secret caverns and areas, to solve puzzles and traverse through.
The platforming elements of the franchise will likely provide another great use for the lighting technology, especially in dimly lit areas, that will further enhance the impact of certain situations, in which Nathan Drake finds himself into. Uncharted 4: A Thief's End is definitely one of the titles I'm looking forward to this year, and I cannot wait to see some new footage of what Naughty Dog has achieved. Naughty Dog is certainly doing their best to enhance Uncharted 4: A Thief's End, even further, so chances are that what we get to see next, will impress us even further.
Uncharted 4: A Thief's End is stated for a 2015 release exclusively on the PlayStation 4 platform. We will bring you any new information regarding the game as soon as it becomes available.
You can view or download an uncompressed version of the gameplay demo over at Gamersyde.