Uncharted 4 MP Beta Begins Tomorrow; File Size And Info Revealed

Dec 3, 2015 at 01:59am EST

The Uncharted 4 MP beta will begin tomorrow at 17 (5PM) GMT, as announced a few hours ago by the official PlayStation Europe Twitter account.

As a reminder, the Uncharted 4 MP beta will be exclusively available to those who have purchased Uncharted: The Nathan Drake Collection on PlayStation 4. Naughty Dog revealed a lot more details during yesterday's livestream (embedded below, just in case you want to watch it); first of all, the Uncharted 4 MP beta will occupy about 7GB of your PlayStation 4's hard drive.

There will be only one game mode available in this test, Team Deathmatch, but many more will be featured in the full game. As for the maps, the beta will have two while the full game will get eight in total (all of them brand new - there won't be any reimagining of Uncharted 2/Uncharted 3 maps, at least for launch).

The time limit of each match is set at 12 minutes or 35 kills for now, with most matches taking between 8 and 10 minutes according to the developer.

It will be possible to purchase gear such as grenades, C4 and the likes during the match; however, the cash price of a certain item will increase the more you purchase it, in order to discourage players from using specific items repeatedly.

There also seems to be a loadout system similar to Call of Duty's "Pick X". Players will have 25 points to spend, with each item costing a certain amount of points. One of the big new features of Uncharted 4 multiplayer is the addition of sidekicks, which according to Naughty Dog is only possible thanks to PlayStation 4's power.

Players can equip up to three sidekicks at a time, though only one can be active. If you want to change it during the match, the previous one will "die". Also, sidekicks can apparently earn cash on your behalf.

How much are you interested in the multiplayer component of Uncharted 4: A Thief's End? Tell us in the comments.

Watch live video from NaughtyDog on www.twitch.t

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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