Anyone on the PC who has played / owned an Ubisoft game such as Assassins Creed 2, Assassins Creed: Brotherhood and Splinter Cell: Conviction is well familiar with Ubisofts infamous "always running internet connection required DRM" but rather than admitting that the DRM has caused a lot of problems to the community and clearly the consumers don't like it the company goes as far to say that they think the DRM is a "success" if by success they mean made people download the pirated versions of the game more than legit games then yes your DRM is definitely a huge "Success"
An Ubisoft representative even went as far to say:
“a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success”.
The Always on DRM was a turn off for many gamers, the DRM required a CONSTANT internet connection which is in constant communication with Ubisoft servers and if connection is lost your game is put on a PAUSE state from which you can't exit unless your internet connection is reestablished, I would understand the need of reconnecting to the internet if I were playing a multiplayer game but putting this DRM on a game based around a singe player story line was a bit too far. The next game to use this "innovative" DRM is Driver: San Francisco on the PC so you can probably guess the sales of the game already on the PC.
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