Game Development at Ubisoft’s Red Storm Entertainment Will Cease as 105 Developers Are Cut in Another Mass Layoff

David Carcasole
A group of people in an office setting with the text 'Red Storm A Ubisoft Studio' prominently overlaid in the center.
Image credit: Ubisoft

Red Storm Entertainment, the game studio founded by Tom Clancy back in 1996 and was the first to make games based on the popular book series will no longer make games after its longtime parent company Ubisoft has hit the studio with another layoff and the ceasing of game development operations. It isn't being shut down entirely, but it is losing 105 developers and will become a full-time support studio for backend tech operations.

The cuts were first reported by VGC, and at the time of this writing, Ubisoft has yet to make an official statement on the layoff. A source within the studio, however, was able to confirm the report to Wccftech, identifying that Red Storm is not being shuttered and will continue to work on backend tech-focused operations, and that this is another step in Ubisoft's cost-cutting efforts following its "major reset" announced back in January, and did not give any indication that this will be the last of Ubisoft's cost-cutting measures.

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While Red Storm is known as the original Tom Clancy studio, it has been more recently known for its work in VR, as the team behind the recent Assassin's Creed Nexus VR title for Meta Quest headsets. Ubisoft acquired Red Storm Entertainment back in 2000, after it had stormed onto the game development scene with titles like the original Rainbow Six in 1998 and the original Ghost Recon in 2000.

The last non-VR project Red Storm was able to get out the door dates back to 2012 with Ghost Recon: Future Soldier. It was also the team behind the cancelled The Division Heartland and a cancelled Splinter Cell VR title. The studio had also supported projects like The Division and The Division 2, working on key elements of those titles such as the fan-favourite Dark Zone.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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