Ubisoft On Assassin’s Creed Syndicate Performance: We Still Have Some Work To Do

Alessio Palumbo

Last year, Ubisoft was heavily criticized from all sides because of the poor performance of Assassin's Creed Unity at launch. While the game looked great, it also suffered from frame rate slowdowns and hitches at first; a series of patches helped, but the damage was already done at that point in the gamers' view.

It's only natural, then, to wonder about the performance of Assassin's Creed Syndicate, this year's release set in London during the Industrial Revolution. Early previews have worryingly mentioned that performance was still an issue, though of course that was far from being the final build of the game; Senior Producer François Pelland openly admitted that they still have work to do while speaking to RedBull.com.

We are still in dev, we still have some work to do, so that’s something we wanted to have from a performance point of view, from a fluidity point of view there’s been a lot of work done in the past year.

We’ll be working really hard to make sure it’s in great shape.

They'd better work very hard, because the public may not take another disappointing launch with Assassin's Creed Syndicate very well. The game is set to release in less than a month for PlayStation 4 and Xbox One, but PC users will have to wait for November 19 as Ubisoft wants to make sure that this version receives extra care in terms of optimization; let's hope this choice pays off.

For the first time in the series, Assassin's Creed Syndicate will allow players to switch between two protagonists, the twins Jacob and Evie Frye; it's also the first main entry to feature a playable female protagonist (that's happened before in Assassin's Creed Liberation, but this entry was more of a spin-off released initially for PS Vita).

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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