Thrasher, The Follow-Up From The Artist and Composer Behind Thumper, Is Now Out On Steam

David Carcasole
A neon-colored surreal landscape with THRASHER text at the top, featuring an alien figure and a colorful, dragon-like creature.
Thrasher key art. Image credit: Puddle

Thumper is an intense rhythm game loved by VR and non-VR fans alike, for its soundtrack, incredible lighting, and engaging gameplay. It's also nearly a decade old, but in the meantime, artist and composer behind Thumper, Brian Gibson, hasn't been sitting on his hands. Gibson, alongside Mike Mandel under their new developer label, Puddle, released a follow-up to Thumper titled Thrasher in July 2024.

The only problem with Thrasher is that when it arrived last July, it was only available as a VR title for Meta Quest and Apple Vision Pro users. That's officially changed, however, with Thrasher making its Steam debut today, November 7, 2025. It's playable in PC VR, but non-VR users will be happy to know it is also playable as a regular-old flatscreen game.

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Unsurprisingly, it's another cornucopia of lights and sounds blending to create what could be just as transcendent an audiovisual experience as Thumper before it. There's no indication yet if Thrasher will come to Xbox consoles as a flatscreen game and to PlayStation as a flatscreen and VR game with PS VR2, but with the bulk of the work done to make Thrasher work as a flatscreen game for PC, hopefully, those ports are on the horizon.

In the meantime, players on PC can jump into the 27 levels in Thrasher across its nine main stages and three game modes, and if you're already a fan of Gibson's work (and you have Thumper in your Steam library), then you're entitled to a special discount on Thrasher. If not, then no need to fret as the game is also available at a 10% launch discount for a limited time.

If you're looking for more games like Thumper and Thrasher, then keep your eyes peeled for Lumines Arise, which Wccftech's Kai Tatsumoto got to preview at this year's Summer Game Fest.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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