Starfield and Destiny fans unite as this freshly released Starfield Destiny mod introduces the Exo race to Bethesda's sci-fi RPG.
Created by modder 'ExoWarlock313', the mod introduces Destiny 2's Exo race to Starfield. Not only does this mod add the Exo race, but players can also create their own Exo guardian within the game. At the moment of writing, the mod features 20 head accessories, 27 colors for faces/accessories, 8 face decals for each face (with 27 colors), and 9 colors for eyes and teeth. Playing as the Exo race also comes with its own perks, including the ability to survive the vacuum without a spacesuit or helmet. In addition, it offers 60 physical and 40 energy resistance,
5 corrosion, 20 thermal, and 20 airborne resistance. "On the other hand, their synthetic body is more susceptible to electromagnetic damage with -25 EM resist, meaning that you can knock out one for minutes before they could be back on their feet", the creator of the mod explains.
We've included some screenshots of the mod in action below:
When playing as an Exo in Starfield, players can still use human helmets, spacesuits, and backpacks. While all apparel can be equipped, some of them have exposed arms/legs that will be invisible/rendered with the wrong texture. It's a cool mod that Destiny fans will surely appreciate.
Starfield PC players interested in trying out this mod can download it from Nexusmods here. As always, be sure to follow the provided installation instructions. Those into modding might also want to check out this faction mod which adds the Grindterra Industries faction to Starfield.
Starfield is available worldwide now for PC and Xbox Series. Of course, being a Microsoft first-party title, the game is also available through Game Pass. Here's what we wrote about Bethesda's latest game in our launch review last year:
"What sets Starfield apart from all previous games by the studio are the space exploration and combat mechanics. While pre-release footage hinted at these mechanics being close to those of space simulation games like No Man's Sky and Elite Dangerous, this isn't exactly the case. Like on-foot exploration, traveling seamlessly from a star system or even from one planet to another is impossible. Instead, players pick their general destination via a menu, get transported automatically to the vicinities of the chosen planet, and then open up another menu to pick a landing site where the ship will land automatically. You can, however, pick any landing point on a planet, and the landscape generally reflects the rough outline seen when scanning from orbit, so this seems to be a design choice dictated by hardware or software limitations rather than the unwillingness to go the extra mile and create a seamless universe comprising of over 1000 planets."
News Source: Thanks
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