There is “A Need” For Yellow Paint in Games, Final Fantasy VII Rebirth Director Says

Francesco De Meo
Characters riding chocobos overlooking a canyon and shipwreck at sunset in a fantasy landscape.
There's definitely a need for yellow paints in games, according to Final Fantasy VII Rebirth director Naoki Hamaguchi

Yellow paint to indicate the way to players is among the controversial features of modern video games, but no matter how heated the debate gets, some developers, like Final Fantasy VII Rebirth director Naoki Hamaguchi, feel there's definitely a need for it.

Speaking with GamesRadar+, Hamaguchi-san acknowledged the debate among players while also saying that there's definitely a need for yellow paint in games in many ways. The difference, however, is in how it is implemented.

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"The need to guide players around from a gameplay perspective and show them what can be done, what they need to do, there are definitely times where that is needed," Hamaguchi-san explained. "So I think obviously there is more of a debate about how it's done, what level and what works. And there'll still be people who say, 'no, that doesn't fit at all. We don't like that.' That's fine, but I think there is definitely a need there, and it's something that is definitely worth looking at."

As there are all sorts of players, the Final Fantasy VII Rebirth director's stance on the yellow paint discussion is entirely understandable, as it aims to make complex games with sprawling worlds more accessible to all.

Still, having the option to turn these indicators in some way would be welcome. While PC users can sometimes resort to mods, offering similar toggles on consoles would likely satisfy the concerns of the community. As the third and final entry in the Remake trilogy is expected to be even larger, it will be interesting to see how Hamaguchi and his team manage the balance between guidance and player freedom, or if systems such as a patented Xbox system that will allow for integrated AI and human players to take control over difficult segments will influence game design in the future.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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