Obsidian: The Outer Worlds Is The Game We’ve Been Wanting to Make for a Long Time

Dec 10, 2018 at 03:30pm EST

The Outer Worlds, long rumored to be the next big roleplaying game by Obsidian Entertainment, was finally revealed at The Game Awards 2018 and turned out to be one of the most impressive titles showcased there.

The developers at Obsidian also did a round of interviews. In an article posted on MMORPG.com, Senior Producer Matthew Singh and Lead Designer Charles Staples highlighted that the team has been wanting to make The Outer Worlds for a long time.

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Singh: I think anyone that is an Obsidian fan will really enjoy this world. It’s something that I think a lot of people have been clamoring for from us. We have a pedigree with Tim and Leonard at the helm here. We get to finally make this kind of game that we've been wanting to make for a long time with the partnership with Private Division we’re getting the chance to make. If you like the style of classic RPG Obsidian experience that we tend to create, you're going to love The Outer Worlds.

Staples: I completely agree with what Matthew says right there. We’re using all the experience that we have. Tim and Leonard's experience with making games, Obsidian’s experience in making the games that we love to make and working with Private Division to work on this whole new IP that really focuses on all of our experience on what we’ve done before into a new single player role playing game experience.

Indeed, it's been quite a while since we've seen a similar type of game made by Obsidian. Their focus has largely been on isometric cRPGs like Pillars of Eternity and Tyranny recently. The last big third-person open world RPG they released remains Fallout: New Vegas, which launched in October 2010.

The Outer Worlds is now set to be published by Take-Two's Private Division label next year on PC, PlayStation 4 and Xbox One, even though Obsidian has recently been acquired by Microsoft.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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