The Legend of Zelda: Majora’s Mask Rebirth UE4 Fan Recreation Features An Amazing Realistic Style

Aug 19, 2020 at 07:20am EDT
The Legend of Zelda: Majora's Mask PC Port

The Legend of Zelda: Majora's Mask has been remade for the Nintendo 3DS, but has yet to receive a proper, home console remake. Which would look amazing powered by the Unreal Engine 4, as shown in a brand new video.

The Legend of Zelda: Majora's Mask Rebirth is an Unreal Engine 4 realistic recreation of the game made by Cordell Felix where everything, from the direction to the environmental and lighting design, looks truly incredible and almost next-gen.

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"Oh... So the evil has left the mask afterall..." This story is my take on what happens to Majora's Mask hundreds of years later when the Happy Mask Salesman is no longer here to keep it safe. The entire video is rendered real-time inside Unreal Engine 4. The environment is built using Quixel Megascans.

As already mentioned, The Legend of Zelda: Majora's Mask has been remade for the Nintendo 3DS a few years back. This remake features several visuals improvements and the same excellent gameplay experience that sees Link relive the world's final 72 hours in the attempt to save it.

The Legend of Zelda: Majora’s Mask 3D is a remastered and enhanced version of the Nintendo classic that’s unlike any other Legend of Zelda adventure. In this shadowy tale, a masked Skull Kid drags Link into the world of Termina, where the moon is falling from the sky. Lucky for Termina, Link can reverse time and relive his last 72 hours in limitless ways. Each time, he’ll don any of his 20+ masks, help different citizens, battle different bosses, and ultimately change the fate of a world. This is the definitive version of a dark classic.

  • An ancient evil has doomed the world of Termina. Can you save it in just three days?
  • Together, the land of Termina and its citizens form one massive puzzle for Link to solve
  • 20+ powerful masks make this one of the most varied Legend of Zelda games ever
  • Relive Termina’s final three days from multiple perspectives
  • Characters live out their final days independently on separate but intertwining paths

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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