The Last of Us Part II Running On PS4 Pro Makes Fans Louder Than Usual; Performance Is An Overall Improvement Over Uncharted 4

Jun 2, 2020 at 06:25am EDT
The Last of Us Part II

The PlayStation 4 and PlayStation 4 Pro are known to be loud consoles, once the fans kick in, but it seems like The Last of Us Part II will take things to a new extreme.

According to The Washington Post's Gene Park, his first model PlayStation 4 Pro running The Last of Us Part II was louder than his air-conditioning unit, so much that he had to raise the volume up on the speakers. Things did not improve even in 1080p mode. If The Last of Us Part II does this to a clean PlayStation 4 Pro, we can only imagine how loud an old base PlayStation 4 model will be.

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On a related note, Digital Foundry shared a first technical look at The Last of Us Part II, confirming the final version of the game runs at 1440p on PlayStation 4 Pro, with performance being an overall improvement over Uncharted 4, despite it still being capped at 30 FPS. The full video, which highlights a few other interesting things as well, can be watched right below. The video is very light on spoilers, so you won't get any major twists ruined by watching it in full.

There's only so much we can reveal in the here and now, but to get some idea of how we are getting on with The Last of Us Part 2, John Linneman and Rich Leadbetter present some initial discussion points. Expect more at launch!

The Last of Us Part II launches on PlayStation 4 worldwide later this month, on June 19th. The game is set five years after the original and it sees Ellie embark on a new journey that will impact her deeply.

Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure. As she hunts those responsible one by one, she is confronted with the devastating physical and emotional repercussions of her actions.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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