The Last of Us Part II’s Motion-Captured Animations Much More Fluid Thanks to New Tech

Nathan Birch
The Last of Us

Traditionally, game developers have had two choices when it comes to character animations – either you go for detailed motion capture, which often results in somewhat stiff controls, or you create animations by hand, which offers a more fluid feel at a cost to realism. Naughty Dog is definitely in the motion capture camp, and while their games don’t feel as stilted as something like Red Dead Redemption 2, there are definitely times in their games when you don’t feel like you have full control.

Well, according to The Last of Us Part II co-director Anthony Newman, Naughty Dog is trying to have it both ways with their latest game. They still did extensive motion capture for TLOU2, but thanks to new “motion matching” technology, it should feel nearly as fluid as a traditionally-animated game…

Related Story PC OEMs, Like ASUS & MSI, Are Rumored To Make Their Own “Project Helix” Machines, But That Doesn’t Mean Xbox Consoles Won’t Exist

In all our previous games there's been this really distinct state machine where we say, 'Play a run animation. Then play a turn left animation. Then play a turn right animation.' The way motion matching works is it takes this massive bucket of animations, just hundreds and hundreds of animations, and chops them into little tiny bits. When you define the path that a player or an enemy wants to take, rather than saying, 'Play this and then play that and then play that,' the system actually looks at the bucket of animations, finds the ones that matches the path that you're already taking, and blends them together frame-by-frame.

It's this totally new way of doing traversal. With every foot plant, every turn, there's as little blending as possible. That's applied to our NPCs. That's applied to the horses. That's applied to the dogs. We even have these dogs and horses and mocap suits running around getting the data that we needed for this really intricate system.

It will be interesting to see how well this new motion matching system works out. New preview footage released last week certainly looked promising.

The Last of Us Part II launches exclusively on PS4 on February 21, 2020.

Nathan Birch Photo

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button