The Last of Us Part II Features Dynamic Heartbeats for All Characters, Will Hit You in the Feels for Killing Dogs

Oct 4, 2019 at 03:00pm EDT
Sony

The Last of Us Part II has quite a bit going on behind the scenes to make everything feel as immersive as possible. Naughty Dog recently confirmed every NPC has its own name, for instance, and fellow friends will use it in a desperate cry if they find his/her body.

Another cool aspect revealed by Co-Director Anthony Newman to Polygon is that every character, Ellie included, will have a dynamic heartbeat that controls their breathing.

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Just every facet of the game updated some new level. One of them is the audio where, I’m not sure if you noticed it, but as Ellie sprints around and then she settles, she’ll kind of catch her breath.

What’s happening behind the scenes is that Ellie has a heart rate that is oscillating up and down. It goes up when you sprint, it goes up when you melee, it goes up when you take damage, and goes up into the presence of enemies. And that modulates the bucket of breathing sounds that she’s able to use. It’s been incredible because I found myself able to play cat and mouse with Clickers better than ever before because I can kind of understand them by the noises that they’re making. And the humans will do the same thing with breathing and sprinting and stuff.

The Last of Us Part II certainly won't lack violence, either. Earlier trailers depicted significant human-to-human violence, but Game Director and Writer Neil Druckmann told LA Times that killing dogs will be particularly gruesome as well.

Something about dogs and the killing of a dog and being violent against a dog triggers people in different ways. When the dog yelps when you stab it or shoot it, it makes you feel dirty. There’s an emotional weight to it.

You didn’t have to kill any of those dogs. You can go the whole game without killing a single dog. You were cornered. You were in a situation where you felt you had to, or maybe you chose to because you chose the easier path.

We got into a debate. In focus-testing the game, some testers had issues killing the dogs. So do we downplay it? Do we just remove the yelping and make it quicker? I said, ‘No.’ We are making a story about the cycle of violence and we have to honor that. We are doing a disservice if we try to appeal to a larger group to make them more comfortable. A lot of the story, and what’s unique to video games, is the actions will make you uncomfortable. We’re asking you to participate in actions. That, to me, is the magic juice that’s unique to this medium.

The Last of Us Part II is out on February 21st, 2020, exclusively on PlayStation 4.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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