The Last of Us Part II Features Accessibility Options That Won’t Change The Tension

Francesco De Meo
The Last of Us Part II Naughty Dog

The Last of Us Part II is going to feature a lot of accessibility options that will allow players of all skill levels to enjoy Ellie's story.

Speaking with 3D Juegos, Naughty Dog's Neil Druckmann confirmed that The Last of Us Part II accessibility options will allow players of all skill levels to enjoy the game, as well as those with different visual ability and hearing. This has been done so that all will be able to enjoy the game's story.

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These options, however, will not impact the game's tension and atmosphere, so even those who play with accessibility options on will get the real The Last of Us Part II experience.

Earlier this week, it's been confirmed that The Last of Us Part II AI has been improved considerably over the original game.

Companion AI is actually one of the few really significant technical achievements we’ve been able to make on the game. [In the original] there is a mode the AI can be in–which is their default mode when you’re in stealth–where they will just never be seen. They’re almost better than the player can be at being stealthy.

What I’m really excited about is that with a lot of effort and some clever AI tricks, every time you see your ally shoot an enemy, their bullets do exactly as much damage as yours do. Which is just another way that players are able to make predictions and think two or three steps ahead. When they see Dina take a couple of shots and then they realize, ‘I only need one more shot to finish off that enemy because I saw that happen.’ I think it’s great that players can now count on that and make those types of plans interacting with their allies.

The Last of Us Part II releases on PlayStation 4 on February 21st. We will keep you updated on the game as soon as more come in on it, so stay tuned for all the latest news.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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