Take-Two Is “Laser-Focused” on Quality; Rockstar Has “Enormous Bandwidth” to Work on Multiple Projects

Alessio Palumbo

Take-Two's second quarter of fiscal year 2017 saw the company outperform predictions. That's mostly due to excellent results by Mafia III (which debuted as the fastest selling game in 2K's history when it comes to first week sales), NBA 2K17, GTAV/Online and Civilization VI.

During the usual investor Q&A, Take-Two CEO Strauss Zelnick took the opportunity to boast about the company's particualr focus on developing quality titles.

...our creative teams are encouraged to focus on something they're highly passionate about. And then I would say, we are all, everyone, at this company is laser-focused on quality. And again, even that doesn't always work out according to plan but more often than not, it does.

When an investor suggested that Rockstar might have some difficulties with their DLC output in GTA Online since they're now also working on Red Dead Redemption 2, Zelnick quickly dispelled that notion.

And Rockstar Games has enormous bandwidth to work on multiplicity of opportunities simultaneously, and I think we all can be really proud of their ability to do so and to delight consumers while delivering experiences that critics resoundingly rate as perfect or very nearly perfect. So we've an enormous amount of confidence in that label and their performance, and we're incredibly excited about what is to come.

Red Dead Redemption 2, recently announced by Rockstar after years of rumors, received its first in-game trailer two weeks ago. With sales predictions in the range of 12 million units, the game will undoubtedly be a major factor in Take-Two's 2018 performance. Even though it's only been confirmed for PlayStation 4 and Xbox One so far, analysts believe it will eventually be released on PC as well, though perhaps with a delay of a few months.

This is what happened with both Grand Theft Auto IV and V, though no Red Dead game ever released on PC so far. We'll keep you updated either way.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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