[UPDATE] Subnautica 2 Is a ‘Multiplayer Sequel’ Using Game as a Service Model, Says KRAFTON; Is Made with UE5

Feb 8, 2024 at 08:00am EST
Subnautica 2

[UPDATE] Unknown Worlds Entertainment has shared a public statement to clarify the Subnautica 2 bullet points mentioned by KRAFTON.

[ORIGINAL STORY] In its Q4 2023 earnings release, KRAFTON shared an interesting update on Subnautica 2. According to the publisher (which acquired developer Unknown Worlds Entertainment in October 2021), Subnautica 2 will be a 'multiplayer sequel' adopting the GaaS business model. The game will also be powered by Unreal Engine 5, abandoning the Unity engine used in the previous entries.

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We first heard about Subnautica 2 in KRAFTON's previous quarterly report. The game is tentatively scheduled to launch in the first half of 2025. Its predecessor, Subnautica: Below Zero, was rated 7.5/10 by Chris Wray in Wccftech's review.

If you liked Subnautica, Subnautica: Below Zero still has the base of what made the original great - the charm, the wonder, the building and even some of the exploration - but this has been tempered somewhat. The story-focused approach here is interesting, even compelling at parts, but the game doesn't do enough to keep you on track or from getting lost in the many enclosed caves, caverns and tunnels running throughout. Also, like the original, this does have its fair share of bugs and issues. Still, no matter the issues, it is still a genuinely good game. While it may not be as good as the original, it's still up there as one of the better survival games around.

Beyond Subnautica 2, KRAFTON also plans to release the following titles throughout its fiscal year 2024:

Furthermore, KRAFTON aims to expand the PUBG IP to become a multi-product franchise valued at $10 billion through the following steps:

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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