Street Fighter 6 Has Sold Over 2 Million Units in One Month

Alessio Palumbo
Street Fighter 6

This morning, CAPCOM announced that Street Fighter 6 has sold over two million units globally in just over a month since its release. Cumulative sales for the franchise are now over 50 million units.

CAPCOM noted that the success of the new installment is largely due to the addition of the Modern Control Type, a simplified control scheme meant to allow newcomers to easily perform special attacks. The single player story-focused World Tour mode was also singled out as another meaningful innovation brought to the franchise by Street Fighter 6.

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In Wccftech's 10/10 review, Francesco De Meo praised both:

While some feel Modern Controls are a bit like cheating, I don't mind them. I have played close to 70 hours between the three betas and the full game at the time of writing, and there hasn't been a single time I felt I was at a disadvantage for using Classic Controls, though, to be fair, at high Platinum, Diamond ranks very few players used them. Ultimately, making the game accessible and welcoming new players to the community is, in my opinion, far more important than some perceived unfairness, so I definitely support the introduction of new control types.

While veterans of the series will surely enjoy the possibility of finally being able to mix and match special moves of iconic characters and catch the many references to both the Street Fighter and Final Fight franchises in the story, World Tour mode has been clearly developed as a learning tool for newcomers, and I have to say that it is a most effective one. All of the main game's basic mechanics are introduced gradually during the course of the story, and some side missions provide even more guidance on how to use mechanics like Drive Rush and Drive Impact, Critical Arts, and so on. While this does feel a little limiting for those who have been playing Street Fighter for a long time, once the training wheels are off, even veterans will have tons of fun in World Tour mode, which has to be the best piece of single-player content ever seen in the series, towering over any other offering, including Street Fighter Alpha 3's own World Tour Mode.

Of course, another major driver of Street Fighter 6 interest is the esports side. CAPCOM reminded everyone that the Street Fighter League: Pro-JP 2023 due to start later this month will feature the new game, though the cloud will happen next month with the Capcom Pro Tour 2023, which is set to provide a CAPCOM record-high $1 million prize for the winner and a total prize pool of $2 million.

This is just the tip of the iceberg for Street Fighter 6. The first DLC character, Rashid, will be released on July 20th, with another three (A.K.I., Ed, and Akuma) following over the first year of live service.

CAPCOM is targeting a 10 million lifetime sales milestone for this game. With such a good start, they may even reach it in a couple of years, making it another smash hit for the seemingly unstoppable Japanese developer and publisher.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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