Steam Audio For Unreal Engine 4 First Beta Now Out

Francesco De Meo
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The Steam Audio plugin has received a new beta release for Unreal Engine 4, allowing developers to create immersive audio experience for VR and games through three major pieces of functionality.

The Steam Audio plugin for Unreal Engine 4 provides HRTF filtering with per-source settings, direct-sound occlusion, and physically-based sound propagation

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HRTF Filtering with Per-Source Settings

Two years ago, UE4 introduced support for third party HRTF spatialization. In 4.16, spatialization plugins can customize the behavior of HRTF processing on a per-source basis. Users configure spatialization plugins with Spatialization Plugin Settings assets. The Steam Audio plugin provides robust HRTF processing and lets users choose between nearest-neighbor and bilinear HRTF interpolation.

Direct-Sound Occlusion

UE4 provides a raycast occlusion solution by default. In 4.16, occlusion plugins can handle how direct sound is occluded on a per-source basis. Users control the processing with Occlusion Plugin Settings assets. The Steam Audio plugin lets users choose between raycast and partial occlusion, and whether to apply physics-based attenuation.

Physically-based Sound Propagation

UE4 allows users to author reverbs using traditional reverb volumes. In 4.16, reverb plugins can efficiently apply convolution reverb to mixed audio and customize how reverbs are generated and applied on a per-source basis. Users control the processing with Reverb Plugin Settings assets. The Steam Audio plugin lets users choose between realtime and baked sound propagation and configure a mixing fraction. Steam Audio also allows users to apply a globally-configured listener-centric reverb.

The Steam Audio plugin for Unreal Engine 4 also features plenty of other features, such as new actors and components that handle tagging acoustically meaningful geometry, specifying acoustic materials, and creating acoustic probes for baking sound propagation data.

The Steam Audio plugin for Unreal Engine 4 beta is now out. You can go here to learn more about it.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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