Star Wars Outlaws Will Be Patched to Improve Those Annoying Insta-Fail Stealth Missions

Alessio Palumbo
Star Wars Outlaws

One of the main pain points criticized by Star Wars Outlaws fans are those highly annoying instant fail stealth missions, where often the player doesn't even have time to react to an enemy spotting them.

Thankfully, developer Ubisoft Massive is well aware of the feedback, as reported by Gamesradar. Creative Director Julian Gerighty revealed a patch will soon be released to improve those situations.

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Especially, I mean, you're probably thinking of one of the early missions in Mirogana, which is incredibly punishing. And for me, that is a mistake, and this is something that we're going to work on improving. I don't think it means removing the fail state completely, but I do think there are millions of low-hanging fruits where we can make it so much more enjoyable and understandable.

We just don't want it to feel unfair. And today, I think it feels unfair. And believe it or not, this wasn't our intention. This is more of something that crept in in the last week or so, and that we're correcting already for a patch that's coming out maybe in 10 days.

Game Director Mathias Karlson added:

We want players to be in that knife edge range between, 'okay, I'm completely in stealth, oh shit: They're about to see me. They saw me, but I can still do something about it, as long as I don't raise the alarm. I can create chaos locally to be able to avoid that happening.' However, if that turns out to not connect with its current tuning and with enough people, it's, of course, something we take very, very seriously, and we'll consider.

Ubisoft Massive previously said they weren't fully happy with the critical reception of Star Wars Outlaws, suggesting they'll do their utmost to further improve the game with the patches and planned DLCs. By the way, the critical reception also caused Ubisoft stocks to take a dive.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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