Star Wars Outlaws Goes Gold Nearly 2 Months Ahead of Launch

Jul 3, 2024 at 01:00pm EDT
Star Wars Outlaws

A few minutes ago, the official Twitter/X Star Wars Outlaws account revealed that the open world game set in George Lucas' beloved science fantasy universe has gone gold well before its planned August 30 launch.

While it's not as much of an advance as Square Enix's Final Fantasy XVI, which went gold almost three months ahead of its planned debut, it's still ahead of schedule compared to most recent games, which usually only reach the gold phase a few weeks before the release.

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Traditionally, this phrase is used when a product is ready to be delivered and sent for mass disc duplication. Nowadays, some games even skip the retail release at launch, foregoing disc releases entirely in favor of digital-only stores, but the terminology has stuck and developers continue to describe this phase as such.

This also doesn't necessarily mean Star Wars Outlaws developer Ubisoft Massive won't continue working on fixing some potential bugs and issues with a day-one patch. However, it should inspire some confidence that the studio has started the duplication process fairly early because even this build is polished enough.

The game, powered by the studio's impressive Snowdrop engine, delivers seamless transitions between space and planet gameplay (although you won't be able to travel seamlessly between planets, as confirmed by the development team). On PC, the game will support NVIDIA DLSS 3.5 (Super Resolution, Frame Generation, and Ray Reconstruction) for optimal performance and visuals.

Story-wise, Star Wars Outlaws is set between the original trilogy movies The Empire Strikes Back and Return of the Jedi. The setting was proposed by Lucasfilm, who felt this would be the perfect space in which to place an adventure about a scoundrel making her way through the criminal underworld of the galaxy's Outer Rim. For even more details about the game, check out our in-depth roundup article.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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