Ubisoft Lays Off 55 People at Massive and Stockholm Studios

Jan 13, 2026 at 09:43am EST
Banners on a brick building display the text MASSIVE with the subtitle Massive Entertainment | A Ubisoft Studio in various colors.

Ubisoft will be laying off 55 people at its Massive Entertainment and Ubisoft Stockholm studios, a new report from GamesIndustry.Biz has revealed. It's the second cost-cutting move from the company this month, after it shut down its Halifax-based studio, which saw 71 people left without a job.

According to the report, the news was delivered to staff through an internal email that cited the move had nothing to do with the developer's performance at either studio, and had all to do with Ubisoft believing the cuts to be necessary after a "mapping of the future roadmap" for the company.

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The email added that the "long-term direction for the studios remains unchanged," as Massive continues to work on several The Division projects, including The Division 3, The Division 2: Survivors and The Division: Resurgence. There's also a potential fourth project (besides more The Division 2 expansions) with The Division: Definitive Edition, though it's not yet clear what exactly that project will look like.

These cuts are also hitting Massive and Stockholm despite the fact that the email also reportedly states the studios are working on an "unannounced innovative tech project" that will "play a central role in the development" of the Snowdrop Engine, the game engine built by Massive Entertainment that's been used for recent titles like Star Wars Outlaws, Avatar: Frontiers of Pandora, and The Division 2.

Last year, Ubisoft kicked off 2025 by laying off 185 people and shutting down its Leamington-based studio. It then followed that up with cuts at Massive Entertainment and its Ubisoft RedLynx Studio. It's beginning 2026 in a similar fashion, with 126 people already cut just 13 days into 2026. Meanwhile, the company recently closed a deal with Tencent to establish a new venture, Vantage Studios, which will now house the company's biggest IPs, including Assassin's Creed, Far Cry, and Rainbow Six.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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