Star Wars Battlefront Doesn’t Share Anything With Battlefield, Says DICE

Alessio Palumbo

Earlier on, it was common to hear franchise fans worried that Star Wars Battlefront would have turned out to be too similar to Battlefield, since DICE was developing this new entry.

However, this couldn't be further from the truth according to the developers themselves. DICE's General Manager Patrick Bach released the following statement, published in the latest issue of Official PlayStation Magazine:

I don’t think we have a single system in the game that is the same as in Battlefield. They are as far apart as any shooter would be to any other shooter. I think people will be surprised that it’s even a DICE game in some cases, but I think that the quality of the game and the quality of the audio, the visuals, the emotion it evokes will hopefully feel very DICE.

Having tried the game, I definitely have to agree. Star Wars Battlefront is very different from Battlefield in all respects, from the shooting itself (no ammo & recharge, since Star Wars "rifles" are actually blasters) to the way vehicles are accessed in the game (via power-ups), not to mention heroes and villains which don't even exist in Battlefield.

Star Wars Battlefront has received many awards at Gamescom 2015:

  • Best of Gamescom Award
  • Best Console Game Sony Playstation
  • Best PC Game
  • Best Online Multiplayer Game
  • Most Wanted Consumer Game

The game is scheduled to become available on PC, PlayStation 4 and Xbox One starting from November 17 in North America, November 19 in Australia and November 20 in Europe.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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