Star Wars Battlefront II’s Launch Was A “Great Learning Experience”; Gamers Play Less Titles, But For Longer

Francesco De Meo
Star Wars Battlefront II

Star Wars Battlefront II, the new entry in the series developed by DICE, is definitely one of the most controversial releases of the year due to the way microtransactions were originally meant to be implemented. According to the EA CFO Blake Jorgensen, the game's launch has been a learning experience.

Speaking at the 37th Nasdaq Investor Conference, Jorgensen specifically defined the game a great learning experience. Speaking about microtransactions, he also added that EA will address how they will want to bring microtransactions either into the game or not, which seems to indicate that things have yet to be defined properly.

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On a related note, Blake Jorgensen also noted how the Ultimate Team model wouldn't work with Star Wars Battlefront or Battlefield, as fans of these series want different things than fans of FIFA or other sports games. EA wants to give customers what they want, and the current trend, according to Jorgensen, is that players are enjoying less game, but they're playing them for longer, thus the need to extend a title's life as much as possible.

Earlier this week, a new Star Wars Battlefront II update has been released on all formats, introducing changes to the progression system.

The end-of-round payout has been increased. This is an area we agree needed to be buffed a bit, especially when it comes to rewarding players for doing well in-game. We’re upping the number of Credits you get for a match across the board, and specifically bumping the top players on each team by even more.

Earn 3X more Credits daily in Arcade Mode. It’s been made clear that you were hitting the Arcade Mode Credit cap faster than we expected, so we wanted to alleviate that by increasing it to 1500 Credits. While we’re still looking into ways to add more content into it the mode in the long-term, we think that this should help in the near-term for those who want rewards for completing the different scenarios.

Daily Login Crates will now provide more crafting parts than before. You’ll notice the change right away when you log in. Crafting the Star Cards you want will help make sure you’re progressing in the direction you want, and we absolutely want to empower that. This should help you get where you want to go faster when it comes to crafting and upgrading.

Star Wars Battlefront II is now out on PC, PlayStation 4 and Xbox One.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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