Squad Early Access Launch Set For December 15
Offworld Industries confirmed yesterday that the Squad Early Access launch on Steam will happen on December 15.
Squad represents the continuation of the “Project Reality” Battlefield 2 mod. Powered by Unreal Engine 4, this large scale combined arms FPS has been crowdfunded on Kickstarter with $434,085 CAD; with the launch on Steam Early Access, two new maps will be revealed.
A large one (16 square km) will be set in Afghanistan, while the other is a firing range/close quarter training map; Offworld Industries will also introduce two new factions, Russian Ground Forces and an irregular Militia. As a result, the Squad Early Access launch is going to be feature four factions, five maps and the following four game modes:
Advance and Secure. A single or multi latticed conventional vs conventional objective based game mode where base building and supplying bases are secondary objetives allowing full use of the dozen plus kits available in game.
Conquest. An objective based game where conventional and irregular forces vy for control of all objectives simultaneously, presenting scenarios experienced in the river valleys of current conflict zones where irregular forces flow like water around conventional force troop aggregations.
Insurgency. A Conventional vs Insurgent game mode where conventional forces take mechanized infantry patrols into territory to search and destroy Insurgent weapon caches. Insurgents are given broad leeway to use guerilla tactics to eliminate the conventional forces’ reinforcements.
Territory control. A Conventional vs Conventional or Conventional vs Insurgent battle where the conventional forces have to apply boots on the ground to secure total control of the terrain and towns, one square meter at a time.
According to the Steam page, Squad should be in Early Access until the end of 2016, when players can expect the full release barring delays.