Snapdragon 8 Elite Leading Edition With Increased CPU Clock Speeds Can Achieve Highly Playable Framerates When Running Black Myth: Wukong With Some Upscaling, But It Cannot Outrun UE5’s Pitfalls

Omar Sohail
Snapdragon 8 Elite running Black Myth: Wukong

Irrespective of the kind of modern-day hardware you have, Black Myth: Wukong will always find a way to bring those high-performance parts to their knees, and it is all thanks to the visually breathtaking, but incredibly taxing Unreal Engine 5, which brings a whole new layer of immersion, at a steep framerate dip. These attributes would naturally mean that the Snapdragon 8 Elite Leading Edition, which is a slightly overclocked version of Qualcomm’s flagship SoC, would not fare any better, but according to new evidence, the chipset punches way above its weight class and delivers some solid numbers, while sticking with upscaling and image quality tweaking.

Some performance loss also happens because the Snapdragon 8 Elite Leading Edition is running Black Myth: Wukong using an emulation layer

Last year, when the game officially launched, our review had a ton of positive remarks for a studio that was making its debut, and with so much competition, Black Myth: Wukong had to set itself apart, which it did exceptionally. Unfortunately, being developed on Unreal Engine 5 means that you can't escape the performance and traversal stuttering issues that were a part of the package, but it is something we have had to accept and expect.

Related Story Tomb Raider 2013 Maintains A 60+FPS Average At 4K Ultra Settings On A Snapdragon 8 Elite In Emulation Mode, Signaling A Promising Release When The Actual iOS & Android Port Arrives

However, what we did not expect was a smartphone chipset delivering above-average framerate, even if the game was running at a resolution of 1,600 x 720, with the image quality set to the lowest possible settings. Chinese YouTuber Geekerwan demonstrates that the Snapdragon 8 Elite Leading Edition running in the RedMagic 10S Pro+ has sufficient cooling to sustain a playable framerate. Since the Windows emulator Winlator is baked into the smartphone, it was easier to fire up Black Myth: Wukong.

Keep in mind that some upscaling had to be involved for the game to run respectable framerates, with NXSR, a new experimental Super Resolution Sampling method, added to the title in a future patch, with the base resolution set at 50 percent. Sure enough, the stuttering was still prevalent, and GPU utilization was all over the place, but the Snapdragon 8 Elite Leading Edition was easily getting between 30-50FPS with the aforementioned settings in place. The YouTuber decides to check what the performance drop will be when resolution scaling is set to 100 percent.

The GPU utilization problem was now eliminated, but now, Black Myth: Wukong could not even touch 20FPS. For those wondering, thermals are a non-issue, with the Snapdragon 8 Elite Leading Edition’s Adreno GPU operating at 40 degrees Celsius. It is still an impressive showing from a smartphone silicon, meaning that the Snapdragon 8 Elite Gen 2, arriving later this year, could exceed its predecessor’s capabilities in every way. This kind of performance does make us wonder why game developers are not supporting Google’s Android OS natively, as the hardware required to run such games now finally exists.

News Source: Geekerwan

Omar Sohail Photo

About the author: Omar Sohail is a reporter and analyst for Wccftech's mobile section, specializing in the technology and business of the mobile industry. His expertise lies in the intricate hardware supply chain, covering developments in semiconductor manufacturing, chip lithography, and camera sensor technology.

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