Six Days in Fallujah Reveals Procedural Architecture Tech Designed to Keep You on Your Toes

Mar 23, 2021 at 01:41pm EDT

The upcoming tactical first-person shooter game Six Days in Fallujah will feature 'Procedural Architecture' technology whose purpose is to keep players constantly on their toes thanks to an entirely new battlefield each time they open up the game.

Highwire Games and Victura have been working on the technology for over three years now. It's capable of assembling entire buildings and city blocks procedurally, along with dynamic AI and sound.

Related Story Six Days in Fallujah Delayed to Q4 2022; Dev Team Size Doubled

Six Days in Fallujah’s creative director Jaime Griesemer stated:

Marines told us they never knew what was waiting behind the next door. But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat.

Sgt. Adam Banotai, who led a squad of Marines block-by-block through Fallujah, added:

Memorizing maps is fake. It’s that simple. Clearing an unfamiliar building or neighborhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties.

Victura CEO Peter Tamte said:

With Procedural Architecture, even the game designer doesn’t know what’s about to happen in Six Days in Fallujah. And the best way to overcome this uncertainty is by deploying real military tactics, just like you would if you were really there.

You can check out a brief video demonstration below. Six Days in Fallujah is due to release at some point this year on PC and consoles; the Steam page already offers the following preliminary system requirements.

MINIMUM:

    • OS: Windows 10
    • Processor: Intel i3 or AMD FX-6300
    • Graphics: Nvidia GTX 970 or Radeon R9 390 / AMD 580
    • DirectX: Version 11

RECOMMENDED:

    • OS: Windows 10
    • Processor: Intel i7-8700 or AMD 1800
    • Graphics: Nvidia GTX 1080 or Radeon RX Vega64

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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