Silent Hill: Townfall Arrives in September 2026, Konami and Screen Burn Reveal at State of Play

Jun 2, 2026 at 05:50pm EDT
A character in the game 'Alan Wake 2' intensely examines a tablet device under red lighting.

Developer Screen Burn, alongside Annapurna Interactive and Konami have once again showcased Silent Hill: Townfall during today's State of Play and finally revealed a release date for the upcoming horror game following its first gameplay reveal earlier this year during Konami's Silent Hill Transmission event. Making it just a couple of months ahead of GTA 6, Silent Hill: Townfall will arrive on September 24, 2026.

Its inclusion in today's event would've been more of a surprise if not for the fact that an ESRB rating for the game appeared earlier this morning, hours before the showcase would kick off. That said, there's always one or two games that have their surprise spoiled, and it's not like Townfall was an unknown quantity ahead of today's show, so it's not the biggest spoiler in the grand scheme of things.

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The release date trailer shown during today's event was also, unsurprisingly, as terrifying as you'd expect from a Silent Hill game, and also showed us a bit more gameplay after our first peak at the Silent Hill Transmission in February.

The trailer also showcased new characters, though actual plot details are still quite sparse as there remains plenty of mystery around Silent Hill: Townfall.

What's interesting to note though, as Konami does in its PlayStation Blog post on the game's new trailer, Konami is keeping up its pace of releasing a new Silent Hill game every year as it previously said it intended to. The question now is whether Bloober Team's remake of the first Silent Hill will be the 2027 game, or if there's somehow another Silent Hill game coming that'll take the 2027 slot.

For all of our State of Play coverage, check out our hub page with every announcement.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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