Shadow of the Colossus Inspired Prey for the Gods Launched on Kickstarter With $300K Minimum Goal

Alessio Palumbo

Sometimes, amidst the sea of indie games, there's a rough gem in the making that catches the eye of gamers long before its release.

Prey for the Gods can certainly be included in this category. We've reported on the game nine months ago, when No Matter Studios shared the stunning official reveal trailer. Now the game is on Kickstarter to get a minimum of $300K.

Prey for the Gods is an action survival game with a clear and deliberate Shadow of the Colossus inspiration. You'll be a lone hero sent to the edge of the world to discover the mystery behind a never-ending Winter.

These are the game's core features:

  • Colossal battles with giants where you can climb your foes
  • A vast and mysterious frozen world with dynamic snow terrain that you must traverse
  • Intense survival game play
  • Explore mysterious temples that contain secrets and treasure.
  • Dynamic weather and day/night cycle
  • Non-linear game play where you choose who to battle and how
  • Loot the fallen heroes and equip yourself with weapons and supplies

Each of the giant bosses you may encounter will have unique weaknesses to discover and then exploit. Exploration is rewarding, but also very risky since the player character will need to be fed and warmed up. Even weapons can break during combat and arrows are finite, though you can pick them back after you shot them.

The game will launch with five bosses, but through stretch goals they could go up to eight. Prey for the Gods is targeting a PC release first and a subsequent launch on PlayStation 4/Xbox One if the campaign gets to $600K.

Check out the new trailer below. Prey for the Gods is tentatively scheduled for December 2017.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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