Microsoft To Share Rare’s Sea of Thieves Water Tech with PlayerUnknown’s Battlegrounds

Sep 7, 2017 at 08:00am EDT

PlayerUnknown's Battlegrounds continues to make the news almost on a daily basis. The game developed by Bluehole recently surpassed the astounding number of 10 million copies sold in about five months since the debut on Steam Early Access.

Moreover, PlayerUnknown's Battlegrounds even managed to beat League of Legends when it comes to Twitch views last month, which is quite the feat.

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Still, these are early days for the game which is also coming out on Xbox One via Game Preview later this year, thanks to a publishing deal with Microsoft. In an interview posted by GamesIndustry with the titular Brendan 'PlayerUnknown' Greene, he highlighted an interesting tidbit: Rare's Sea of Thieves water tech will be implemented in Battlegrounds at some point in the future.

There are games like Destiny that really get auto-aim and controllers in an FPS feeling good. And I think that with Microsoft's help it's really going to get it feeling like a good shooter on console. We want to give the same experience. We want to PC and Xbox to be identical in terms of the experience you have playing the game.

And another thing is, I was at the Microsoft event last night talking to the Sea of Thieves guys. They said they loved the game, they play it a lot, but, 'Oh, you're water.' I mean, our water is not very good, but Rare has great water tech. They said, 'We should share some knowledge.' That's a great thing about being part of a network of studios. We can get that water tech, essentially for free, and we can share stuff with them. That's just invaluable, because their water is great. Having that would really finish off our world nicely.

That's definitely great news. If you've played Sea of Thieves or even just looked at gameplay videos, you will know that Rare's water rendering technology is possibly the best one in the gaming industry at the moment.

Also, in a funny twist, Microsoft will indirectly help improve a game that's eventually going to end up on Sony's rival PlayStation 4 console.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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