Sea of Solitude to Bolster the EA Originals Lineup When it Sets Sail in July

Nathan Birch

The latest EA Originals indie has locked down an early-summer release date. Sea of Solitude casts players as Kay, a woman who ventures into a foreboding sunken city to try and find out why she’s been transformed into a shadowy monster. Check out a quick new trailer for the game, below.

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And here’s Sea of Solitude’s debut trailer from E3 2018.

Here’s how EA and developer Jo-Mei Games describe Sea of Solitude:

Sea of Solitude is an emotional experience that takes players on a personal journey to overcome a young woman’s inner loneliness. Players must help Kay see below the surface and beyond, guiding her through a flooded city landscape in a deeply touching tale of darkness and light. As waters rise and fall to reflect her own state of mind, Kay will meet fantastical creatures and monsters, learn their stories and solve challenges to rid the world of tainted memories.

Designed with a striking visual style, Sea of Solitude is an intimate adventure across a beautiful and evolving world where nothing is quite as it seems. Kay’s journey unfolds around dynamic environments as atmospheric in-game weather help visualize the characters’ emotions. Players unlock new areas to explore by overcoming emotional challenges and progressively revealing light and color into the dark and stormy world. Through unique encounters with a variety of beautiful and terrifying monsters, Kay will discover why her loneliness has turned her into a monster and what it will take to change back to a human.

The EA Originals label has been a surprising success, publishing great, innovative games like Unravel and A Way Out. These titles haven’t just been hits with the critics, they’ve also been commercial successes, with A Way Out selling over 2.5 million copies. Will Sea of Solitude be the next EA Originals hit? We shall see.

Sea of Solitude sails onto PC, Xbox One, and PS4 on July 5.

Nathan Birch Photo

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

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