RTX Remix Early Showcases Greatly Boost Visuals of Morrowind, Half-Life 2, and WoW

Jan 9, 2023 at 08:30am EST
RTX Remix

While RTX Remix is not yet available to the public, modders continue injecting the files from Portal RTX into classic PC games with promising results.

YouTube user ALG46 shared a video showcase of Bethesda's The Elder Scrolls III: Morrowind, which the RTX Remix ray traced renderer literally transforms into a near-modern-looking game. Morrowind was one of the games picked by NVIDIA for its RTX Remix showcase, though it won't get the full remake treatment like Portal RTX. ALG46 also noted that currently, the game crashes when trying to load exteriors. Hopefully, a fix can be found sooner than later.

Another popular game among RTX Remix modders is Valve's Half-Life 2. The current version (unlike the proper one that will be released by NVIDIA) of RTX Remix is very limited, so the user GalaxyHighMarshal from the main Discord server has begun reworking Half-Life 2 textures with Physically Based Rendering (PBR) properties via NVIDIA's Omniverse. As you'll remember from our earlier articles, Omniverse is tightly connected with RTX Remix, so modders will be able to port their work onto the software once it is released.

Another interesting showcase comes from YouTube user @bagger288, who is working on an RTX Remix test of Blizzard's World of Warcraft (Wrath of the Lich King 3.3.5 patch).

In the video above, you can witness Ironforge, the capital of the dwarves, rendered with physically based materials. The modder often toggles the enhanced PBR assets on and off, showcasing a big graphical improvement. However, he also clarified in the YouTube comments that all terrain and grass texture are currently missing when loading the game.

At CES 2023, NVIDIA did not provide a concrete release date for RTX Remix. However, they did say public early access would be coming soon. We also know they have already sent the tool to the original creators of the Portal: Prelude fan-made prequel.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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