Rockstar Will Give Back 5% of GTA Online and Red Dead Online Revenue for COVID-19 Relief

Apr 1, 2020 at 04:32am EDT
Rockstar Games

Rockstar Games, the game development studio known for the Grand Theft Auto and Red Dead franchises (in addition to L.A. Noire, Bully, Max Payne 3, Midnight Club, Manhunt and State of Emergency) announced the upcoming donation of 5% of the revenue from online purchases made in GTA Online and Red Dead Online in the months of April and May for COVID-19 relief.

The Rockstar Games community is at the center of everything we do. We love seeing players immersed in exploration of our virtual worlds and connecting with each other through them. As our teams navigate these difficult times, we see our local communities across North America, the UK, India and beyond being deeply affected. Small businesses have closed their doors, and communities who rely on government-provided support that they cannot access are struggling. The road ahead will be challenging, and we want to help where we can.

Starting April 1st and continuing through the end of May, 5% of our revenue from purchases in our online games, GTA Online and Red Dead Online, will be donated to COVID-19 relief efforts. These funds will be used to help local communities and businesses struggling with the impacts of COVID-19, both directly and by supporting some of the amazing organizations who are on the ground helping those affected by this crisis. As things progress, we will share more on these efforts.

Thank you for your support, and we wish you and your families health and safety.

This is actually a company-wide initiative by Take-Two, which will also include the donation of 5% of the revenues from online purchases made in NBA 2K20 and NBA 2K19, Dragon City (a mobile game by Social Point), as well as full-game digital sales of The Outer Worlds (which, by the way, just got its official Nintendo Switch release date of June 5th).

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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