Gaming and Synthetic Benchmarks
Gaming Benchmarks
GTAV
GTAV was run at 1080p, 1440p, and UHD using the in game benchmark at the highest settings possible in the basic graphics menu, meaning if High was the highest setting that’s what was used, if Ultra that was used. MSAA x2 was used and Water MSAA was left at 0. Non of the Extended Graphics settings were used. However the Shadow settings were set to each vendors specific rendering option.
*Note: the min fps was observed with other Radeon GPUs unsure of cause but it was repeatable so it stayed.

Middle Earth: Shadow of Mordor
Shadow of Mordor was tested at 1080p, 1440p, and UHD all at the Ultra Preset using the in game benchmarking utility

Dirt Rally
Dirt Rally was tested 1080p, 1440p, and UHD at the Ultra Preset with 2x MSAA using the in game benchmarking utility

Metro: Last Light
Metro Last light was tested at 1080p, 1440p, and UHD using Very High quality, texture filtering at 16x, Motion Blur at Normal, and Tesselation set to Normal. This was done using the in game benchmarking utility

Tomb Raider
Tomb Raider was tested at 1080p, 1440p, and UHD using the Ultimate preset including TressFX using the in game benchmarking utility.

The Witcher 3
The Witcher 3 was tested at 1080p, 1440p, and UHD using the Ultra preset, but disabling all hairworks. Since the game does not feature a benchmark utility I set up a course in The White Orchard and rode the horse from the Ransacked Village to the Sawmill.

Battlefront
Battlefront was tested at 1080p, 1440p, and UHD using the Ultra Preset and running 5 waves on Hoth Survival Mode.

Synthetic Benchmarks
Firestrike

Unigine Heaven

Using the Extreme preset but changing the Resolution option is how testing was done for Unigine Heaven. I expected this test to be a runaway for the GTX 980 as Maxwell handles tessellation so well, but it came out much closer than I expected.
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