SAPPHIRE PULSE RX 5700XT – Navi Heartbeat Elevated
SAPPHIRE PULSE Radeon RX 5700XT09/12/2019
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Shadow of the Tomb Raider
Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
Far Cry New Dawn
Far Cry New Dawn brings the Dunia 2 engine back for another beating in Hope County. We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency sake.
Assassins Creed Odyssey
Assassins Creed Odyssey sees a return of the Anvil Next Engine and does a wonderful job beating the daylights out of modern hardware. Because of this, we run the game at the High preset to reduce the impact that the Volumetric Clouds have on performance but it is still present to give an idea of overall gameplay performance. We take our measurements from the built-in benchmarking tool
Total War Three Kingdoms
Total War Three Kingdoms pulled an interesting move by leaving out DX12 this go around so we take a look at their engine being powered by DX11, and it proves to still be quite the task. At the Ultra Preset, it is able to bring even the mightiest to their knees. We took our results from the Campain option under the built-in benchmark tool.
The Metro series is no stranger to being difficult to run and Metro Exodus is no different. This time it was built with DX12 in mind first and foremost. We take our readings from the Volga mission from one side of where the train is stopped, make a stroll next to the train and down the opposite embankment as we started from. We did disable all GameWorks features for this test but had Tesselation enabled.
The Division 2
The Division 2 returns with the Snowdrop Engine refined and tuned for DX12 and the performance of DX12 vs DX11 is proof positive of this. We run the game at the Ultra Preset and use the built-in benchmarking tool for measuring.
Resident Evil 2
The Resident Evil 2 Remake was one of the most anticipated games of the year and it more than delivered. While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title. We take our performance measurements from when Leo and Claire are first separated and as Leon, we have to make our way through the burning street, down an alleyway, and across to the Police Station gates.
Wolfenstein Youngblook get’s us back into the alternate history world of the Wolfenstein series and sees a return of the id Tech 6 Engine on the Vulkan API. We tested this game using the Ultra preset but ensured that all dynamic options were set to static and took our measurements from the entrance of Riverside and making a run through the streets to the first checkpoint at the keypad on the door.