SAPPHIRE PULSE RX 5700XT – Navi Heartbeat Elevated

Aug 12, 2019 at 09:01am EDT

Synthetics, Power Draw, and Thermals

AMD's Radeon RX 5700 series is finally getting the much-awaited custom variants and MSI is out with an entirely new lineup designed just for RDNA based graphics cards. Launched last month, the AMD Radeon RX 5700 lineup introduced very competitive prices for mainstream tier graphics cards which would go against the NVIDIA GeForce RTX lineup, now AIBs are further expanding the lineup with their non-reference variants that offer better cooling performance and higher out of box clock speeds.

The Radeon RX 5700 series uplifted AMD by bringing a modern architecture design and moving away from their GCN design. This allows AMD to bring more streamlined graphics performance in modern workloads and gaming titles. AMD was already ahead of the curve in utilizing new techs such as HBM and smaller process nodes and Navi is no exception. Aside from the new graphics architecture, AMD has also introduced GDDR6 memory and a smaller 7nm process node for their mainstream lineup which is a big update from the 14nm process on Polaris and Vega series cards.

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Compared to NVIDIA's RTX 20 SUPER lineup, the AMD Radeon RX 5700 is much cheaper. The AMD Radeon RX 5700 XT is $100 cheaper than the GeForce RTX 2070 SUPER while the Radeon RX 5700 is $50 US cheaper than the GeForce RTX 2060 SUPER and costs the same as the GeForce RTX 2060 (non-SUPER). The AMD Radeon RX 5700 XT costs closer to the RTX 2070 but that card has been replaced by the new SUPER option which means that the RX 5700 XT, while positioned against the GeForce RTX 2070 SUPER is priced at RTX 2060 SUPER level.

Well, in terms of performance the AMD Radeon RX 5700 XT is supposed to be 10% faster than the RTX 2070 on average and the Radeon RX 5700 is supposed to be 10% faster than the RTX 2060 on average. The SUPER cards are almost 15% faster than their predecessors on average and since the Radeon RX 5700 series is much lower-priced, the should offer slightly better value. The biggest take away is that Radeon RX 5700 series doesn't support extra RTX features such as Ray-Tracing, DLSS that do make the RTX series a more compelling option and future-proof for next-gen titles that are going to support these features.

So we can say that the AMD Radeon RX 5700 series is great for users who are purely eyeing raw performance in gaming at better prices. The Radeon RX 5700 series is a much-needed lineup and an upgrade from the older Polaris cards but we will find out if they hold up in our tests.

So for this review, I will be taking a look at the SAPPHIRE PULSE Radeon RX 5700 XT. This card uses a brand new design which is built first for Navi GPUs. It comes with a 5 heat pipe design as well as a finned heatsink plate for VRAM and VRM cooling and uses dual fans.  The card will retail at $409 US which is only a $10 US premium over the reference model.

The AMD Radeon RX 5700 Series Family

The Radeon RX 5700 series includes three graphics cards, the Radeon RX 5700 XT, Radeon RX 5700, and the Radeon RX 5700 XT Anniversary Edition. The Navi based Radeon RX 5700 series is also the first graphics lineup to feature PCIe 4.0 support which offers twice the bandwidth when compared to PCIe 3.0.

AMD Radeon RX 5700 XT Official Specifications ($399 US)

Starting with the specifications, the Radeon RX 5700 XT comes with 40 compute units in total and since AMD has already confirmed that the Compute unit design still features 64 stream processors, we will be getting 2560 stream processors in total. The AMD Navi GPU featured on the Radeon RX 5700 series comes with 160 Texture Mapping Units and 64 Raster Operation units.

The chip itself is clocked at 1605 MHz base clock but includes two additional clock speeds, a boost clock, and a game clock. The boost clock is rated at 1905 MHz while the game clock is rated at 1755 MHz. The difference between the three clock speeds is that the base clock is the target under full load (power virus), the game clock would be the traditional boost target under gaming while the boost clock is the maximum target that the card could achieve (based per chip).

With the said boost clock, AMD expects a maximum of 9.75 TFLOPs of single-precision Compute from the Radeon RX 5700 XT under its boost clock. The card also features 8 GB of GDDR6 memory which runs across a 256-bit wide bus interface. AMD will be using the latest 14 Gbps memory dies which put them on par with the Turing TU104 cards that offer bandwidth of up to 448 GB/s. The card also features two 8 pin connectors and has a total board power or TBP of 225W. The graphics card costs $399 US in reference flavors and a slight premium for the non-reference variants such as the SAPPHIRE PULSE RX 5700XT which I am testing today.

AMD Radeon RX 5700 Official Specifications ($349 US)

The second card is the Radeon RX 5700 based on the Navi Pro GPU. The reason we are not getting a Radeon RX 5700 Pro naming scheme is that it would be harder to differentiate that with AMD's pro series cards which are aimed at content creators and workstation PCs.

This card has 2304 stream processors, 144 TMUs, 64 ROPs. The clocks are maintained at 1465 MHz base, 1725 MHz boost clock and 1625 MHz game clock. At peak boost clocks, the card will be able to deliver 7.95 TFLOPs of Compute performance. The card features an 8+6 pin connector config & has a rated TBP of 180W.

Now based on the TBP numbers, this card should be put against the RTX 2070 which is a 175W TBP graphics card. It will be interesting to compare both cards in terms of efficiency since the NVIDIA Turing cards are based on 12nm FinFET while AMD is using the latest 7nm process node. The card costs $349 US for reference flavors. The SAPPHIRE PULSE RX 5700 will retail with a $10 premium at $359 US.

AMD Radeon RX 5700 XT 50th Anniversary Edition Official Specifications ($449 US)

In addition to the AMD Radeon RX 5700 XT and Radeon RX 5700, AMD also introduced a 50th Anniversary Edition variant of their Radeon RX 5700 XT featuring a black and gold shroud with frequencies of 1680 MHz base clock, 1830 MHz game clock and boost clocks of up to 1980 MHz. This variant would deliver a total Compute power of 10.14 TFLOPs and should be around 5-10% faster than the Radeon RX 5700 XT. The card will be rated at a 235W TBP.

The reference variant of the Radeon RX 5700 XT cards would feature an all-aluminum alloy shroud and backplate. Inside the card is an enhanced vapor chamber which is cooled off by a blower fan. The base of the vapor chamber makes use of graphite thermal interface material which is similar to the pads used on the Radeon VII graphics card. The PCB of the card offers a 7 phase digital VRM which AMD says is designed for overclocking. The Anniversary Edtion costs $449 US and comes in reference only flavors.

AMD Radeon RX 5000 '7nm Navi RDNA' GPU Lineup Specs:

Graphics CardRadeon RX 5700 XT 50th AnniversaryRadeon RX 5700 XTRadeon RX 5700Radeon RX 5600 XTRadeon RX 5500 XTRadeon RX 5300
GPU Architecture7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)
Stream Processors2560 SPs2560 SPs2304 SPs2304 SPs1408 SPs1408 SPs
TMUs / ROPs160 / 64160 / 64144 / 64144 / 6488 / 3288 / 32
Base Clock1680 MHz1605 MHz1465 MHz1130 MHz1670 MHzTBD
Boost Clock1980 MHz1905 MHz1725 MHz1560 MHz1845 MHz1645 MHz
Game Clock1830 MHz1755 MHz1625 MHz1375 MHz1717 MHz1448 MHz
Compute Power10.14 TFLOPs9.75 TFLOPs7.95 TFLOPs7.19 TFLOPs5.19 TFLOPs4.63 TFLOPs
VRAM8 GB GDDR68 GB GDDR68 GB GDDR66 GB GDDR68 GB GDDR6
4 GB GDDR6
3 GB GDDR6
Bus Interface256-bit256-bit256-bit192-bit128-bit96-bit
Bandwidth448 GB/s448 GB/s448 GB/s288 GB/s224 GB/s168 GB/s
TBP235W225W180W150W130W100W
Price$449 US$399 US$349 US$279 US$169 US (4 GB)
$199 US (8 GB)
$129 US?
Launch7th July 20197th July 20197th July 201921st January, 20207th October 201928th August, 2020

Radeon RX 5700 "7nm Navi RDNA GPU" Feature Set and A Word on HW-Enabled Ray Tracing

While we would share a few tidbits of the RDNA architecture itself below, there are also some highlights we should mention for the Navi GPU. According to AMD themselves, the Navi 10 GPU will be 14% faster at the same power and should consume 23% lower power at the same clock speeds as Vega 64 GPU. The AMD Navi GPU has a die size of 251mm2 and delivers 2.3x perf per area over Vega 64. The chip packs 10.3 Billion transistors while the Vega 10 GPU packed 12.5 Billion transistors on almost twice the die space.

Also, when it comes to ray tracing, AMD is indeed developing its suite around it. According to their vision, current GCN and RDNA architecture will be able to perform ray tracing on shaders which will be used through ProRender for creators and Radeon Rays for developers. In next-gen RDNA which is supposed to launch in 2020 on 7nm+ node, AMD will be bringing hardware-enabled ray tracing with select lighting effects for real-time gaming. AMD will also enable full-scene ray tracing which would be leveraged through cloud computing.

Radeon Multimedia Engine – Seamless Streaming

Navi Stats

New Compute Unit Design
Great Compute Efficiency For Diverse Workloads

As you can tell, AMD is changing a lot in terms of architecture with RDNA (Radeon DNA) compared to GCN. There's a new Compute unity design, a more streamlined Graphics pipeline & a multi-level cache hierarchy. Aside from the GPU architecture, support for GDDR6 memory is another major change that brings AMD's graphics cards on par with NVIDIA in utilizing modern memory designs for higher bandwidth.


SAPPHIRE introduced their PULSE lineup a few generations ago as a more value-oriented series so that there was a nice fill in between reference and their premium NITRO+ lineup and this go around I would argue that, except for modest clocks, this PULSE is as premium their previous NITRO+ Cards

The shroud wraps the heatsink effectively and has the usual PULSE colors of black and red.  The lack of glossy black accents in favor of matte black is very welcome.  The red paints itself a nice accent to the branding of the line and the embedded metal grid is a nice touch to dress it up.  The only complaint is that the shroud does have a bit of flex to it.   The backplate extends over the side of the card but has welcome cutouts for the BIOS Switch as well as exhaust and PCIe power connector cutouts. As an added bonus of functionality to the aluminum backplate SAPPHIRE have added thermal pads to help transfer additional heat from the VRM section of the back of the PCB to the backplate for extra cooling.

The sides of the card expose the 5 heat pipes SAPPHIRE stuffed into the densely packed finned heatsink.  Peeking under the heatsink we can see that the VRAM and VRM heat dissipation plate is nicely adorned with fin stacks to help dissipate heat even better since it's independent of the GPU core heatsink.

We see a return of SAPPHIRE's removable fan design making for easy cleaning of the heatsink or replacing of a dead or dying fan.  They have a newly designed fan that has accents that add to the premium feel they were going for.


All of the testings were done on our Intel Z370 test bench powered by a 5GHz Core i9-9900K. We ran all tests involving DX11 through 3 paces and averaged the results of all metrics to come to the final numbers. For DX12 and Vulkan we used the latest release of OCAT at the time and ran the resulting file through our algorithm that extracts the metrics for measurement. The results are presented as Average FPS that represents where the average frame rate fell throughout the test, 1% Low which represents the lowest 1% of frames, and then the .1% low represents the bottom .1% frames. These metrics give a better understanding of overall performance rather than representing the absolute minimum frame rate as that could potentially be a random outlier, but know that the .1% can still be affected by asset loading during runs.


Test System

ComponentsZ370
CPUIntel Core i9-9900k @ 5GHz
Memory 16GB G.Skill Trident Z DDR4 3200
MotherboardEVGA Z370 Classified K
StorageKingston KC2000 1TB NVMe SSD
PSUCooler Master V1200 Platinum
Windows Version1903 with latest security patches

Graphics Cards Tested

GPUArchitectureCore Count
Clock SpeedMemory Capacity
Memory Speed
Pulse RX 5700XTNavi25601670/1825/19258GB GDDR614Gbps
NVIDIA RTX 2070 SUPER FETuring25601605/17708GB GDDR614Gbps
AMD RX 5700XTNavi 25601605/1755/19058GB GDDR614Gbps
NVIDIA RTX 2060 SUPERTuring21761470/16508GB GDDR614Gbps
AMD RX 5700Navi 23041465/1625/17258GB GDDR614Gbps
NVIDIA RTX 2060 FETuring19041365/1686GB GDDR614Gbps

Drivers Used

Drivers
Radeon Settings 19.7.5
GeForce431.60

Firestrike Extreme

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme version of Firestrike which runs at 1440p and we recorded the Graphics Score only as the Physics and combined are not pertinent to this review.

Firestrike Extreme Graphics Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RX 5700XT Pulse
12.8k
RTX 2070 Super
12.5k
RX 5700XT
12.3k
RTX 2060 Super
10.8k
RX 5700
11k
RTX 2060 FE
8.9k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

Time Spy Graphics Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RX 5700XT Pulse
9.1k
RTX 2070 Super
10.4k
RX 5700XT
8.8k
RTX 2060 Super
9k
RX 5700
7.9k
RTX 2060 FE
7.4k

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing. The default fan curve for the SAPPHIRE PULSE RX 5700XT was much more favorable than in the past where the sound level was prioritized, this time the target is thermals and allows the card to ramp up the fan to maintain the stock 73C thermal target.

Thermals 22c Ambient
Idle
Load
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
40
72
RTX 2070 Super
32
69
RX 5700XT
37
81
RTX 2060 Super
27
68
RX 5700
36
73
RTX 2060 FE
27
69

Power Draw

Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.

Power Draw From Wall
Idle
Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RX 5700XT Pulse
75
340
RTX 2070 Super
69
325
RX 5700XT
76
330
RTX 2060 Super
55
280
RX 5700
75
280
RTX 2060 FE
55
270

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
124
108
100
RTX 2070 SUPER
112
99
94
RX 5700XT
123
106
99
RTX 2060 SUPER
95
82
79
RX 5700
109
92
86
RTX 2060 FE
88
77
73

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 1440p DX12 Highest
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
78
72
65
RTX 2070 SUPER
84
77
76
RX 5700XT
77
72
65
RTX 2060 SUPER
71
66
59
RX 5700
69
65
58
RTX 2060 FE
61
57
46

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RX 5700XT Pulse
195
155
147
RTX 2070 SUPER
211
163
152
RX 5700XT
191
152
146
RTX 2060 SUPER
185
145
132
RX 5700
167
133
125
RTX 2060 FE
161
131
124

Far Cry New Dawn

Far Cry New Dawn brings the Dunia 2 engine back for another beating in Hope County.  We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency sake.

Far Cry New Dawn 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
103
80
75
RTX 2070 SUPER
102
75
68
RX 5700XT
102
80
74
RTX 2060 SUPER
90
70
65
RX 5700
91
73
68
RTX 2060 FE
78
62
58

Assassins Creed Odyssey

Assassins Creed Odyssey sees a return of the Anvil Next Engine and does a wonderful job beating the daylights out of modern hardware.  Because of this, we run the game at the High preset to reduce the impact that the Volumetric Clouds have on performance but it is still present to give an idea of overall gameplay performance.  We take our measurements from the built-in benchmarking tool

Assassins Creed Odyssey 1440p High
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
78
64
51
RTX 2070 SUPER
82
68
58
RX 5700XT
77
62
50
RTX 2060 SUPER
75
58
52
RX 5700
67
54
42
RTX 2060 FE
67
54
48

Total War Three Kingdoms

Total War Three Kingdoms pulled an interesting move by leaving out DX12 this go around so we take a look at their engine being powered by DX11, and it proves to still be quite the task. At the Ultra Preset, it is able to bring even the mightiest to their knees. We took our results from the Campain option under the built-in benchmark tool.

Total War Three Kingdoms 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
10
20
30
40
50
60
0
10
20
30
40
50
60
RX 5700XT Pulse
51
42
36
RTX 2070 SUPER
60
52
48
RX 5700XT
50
41
36
RTX 2060 SUPER
51
43
42
RX 5700
44
36
31
RTX 2060 FE
45
38
37

Metro Exodus

The Metro series is no stranger to being difficult to run and Metro Exodus is no different.  This time it was built with DX12 in mind first and foremost. We take our readings from the Volga mission from one side of where the train is stopped, make a stroll next to the train and down the opposite embankment as we started from.  We did disable all GameWorks features for this test but had Tesselation enabled.

Metro Exodus1440p DX12 Ultra No GW
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
80
64
58
RTX 2070 SUPER
91
71
68
RX 5700XT
76
61
55
RTX 2060 SUPER
85
67
60
RX 5700
70
56
53
RTX 2060 FE
69
55
50

The Division 2

The Division 2 returns with the Snowdrop Engine refined and tuned for DX12 and the performance of DX12 vs DX11 is proof positive of this.  We run the game at the Ultra Preset and use the built-in benchmarking tool for measuring.

The Division 2 1440p DX12 Ultra
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
69
60
54
RTX 2070 SUPER
79
66
58
RX 5700XT
67
58
52
RTX 2060 SUPER
65
55
51
RX 5700
60
51
45
RTX 2060 FE
55
46
43

Resident Evil 2

The Resident Evil 2 Remake was one of the most anticipated games of the year and it more than delivered.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We take our performance measurements from when Leo and Claire are first separated and as Leon, we have to make our way through the burning street, down an alleyway, and across to the Police Station gates.

Resident Evil 2 1440p DX11 Maximum
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
114
104
97
RTX 2070 SUPER
123
112
105
RX 5700XT
112
104
97
RTX 2060 SUPER
106
98
91
RX 5700
100
92
83
RTX 2060 FE
90
84
77

Wolfenstein: Youngblood

Wolfenstein Youngblook get's us back into the alternate history world of the Wolfenstein series and sees a return of the id Tech 6 Engine on the Vulkan API.  We tested this game using the Ultra preset but ensured that all dynamic options were set to static and took our measurements from the entrance of Riverside and making a run through the streets to the first checkpoint at the keypad on the door.

Wolfenstein
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
141
114
104
RTX 2070 SUPER
159
117
105
RX 5700XT
140
113
99
RTX 2060 SUPER
132
103
99
RX 5700
125
99
91
RTX 2060 FE
119
91
82

Forza Horizon 4

Forza Horizon 4 carries on the open world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 Ultrawide 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
108
94
90
RTX 2070 SUPER
97
85
81
RX 5700XT
106
92
88
RTX 2060 SUPER
88
77
75
RX 5700
93
81
78
RTX 2060 FE
75
66
63

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider Ultrawide 1440p DX12 Highest
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
62
58
43
RTX 2070 SUPER
67
63
55
RX 5700XT
60
57
41
RTX 2060 SUPER
62
57
50
RX 5700
55
52
40
RTX 2060 FE
48
45
40

Rainbow 6: Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege Ultrawide 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
155
127
120
RTX 2070 SUPER
180
146
137
RX 5700XT
147
121
116
RTX 2060 SUPER
162
134
127
RX 5700
132
110
104
RTX 2060 FE
131
111
107

Far Cry New Dawn

Far Cry New Dawn brings the Dunia 2 engine back for another beating in Hope County.  We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency sake.

Far Cry New Dawn Ultrawide 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
81
65
63
RTX 2070 SUPER
80
62
59
RX 5700XT
80
64
62
RTX 2060 SUPER
75
60
56
RX 5700
72
58
56
RTX 2060 FE
61
48
46

Assassins Creed Odyssey

Assassins Creed Odyssey sees a return of the Anvil Next Engine and does a wonderful job beating the daylights out of modern hardware.  Because of this, we run the game at the High preset to reduce the impact that the Volumetric Clouds have on performance but it is still present to give an idea of overall gameplay performance.  We take our measurements from the built-in benchmarking tool

Assassins Creed Odyssey Ultrawide 1440p High
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
64
53
43
RTX 2070 SUPER
72
57
50
RX 5700XT
63
52
43
RTX 2060 SUPER
68
54
46
RX 5700
55
45
38
RTX 2060 FE
56
47
43

Total War Three Kingdoms

Total War Three Kingdoms pulled an interesting move by leaving out DX12 this go around so we take a look at their engine being powered by DX11, and it proves to still be quite the task. At the Ultra Preset, it is able to bring even the mightiest to their knees. We took our results from the Campain option under the built-in benchmark tool.

Total War Three Kingdoms Ultrawide 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
8
16
24
32
40
48
0
8
16
24
32
40
48
RX 5700XT Pulse
39
31
31
RTX 2070 SUPER
45
39
38
RX 5700XT
38
31
31
RTX 2060 SUPER
42
35
34
RX 5700
33
27
24
RTX 2060 FE
33
28
28

Metro Exodus

The Metro series is no stranger to being difficult to run and Metro Exodus is no different.  This time it was built with DX12 in mind first and foremost. We take our readings from the Volga mission from one side of where the train is stopped, make a stroll next to the train and down the opposite embankment as we started from.  We did disable all GameWorks features for this test but had Tesselation enabled.

Metro Exodus Ultrawide1440p DX12 Ultra No GW
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
47
35
28
RTX 2070 SUPER
71
52
50
RX 5700XT
47
34
28
RTX 2060 SUPER
68
50
45
RX 5700
46
34
27
RTX 2060 FE
54
40
37

The Division 2

The Division 2 returns with the Snowdrop Engine refined and tuned for DX12 and the performance of DX12 vs DX11 is proof positive of this.  We run the game at the Ultra Preset and use the built-in benchmarking tool for measuring.

The Division 2 Ultrawide 1440p DX12 Ultra
AVG FPS
1% Lows
.1% Low
0
10
20
30
40
50
60
0
10
20
30
40
50
60
RX 5700XT Pulse
52
46
43
RTX 2070 SUPER
60
53
49
RX 5700XT
50
44
42
RTX 2060 SUPER
55
47
44
RX 5700
45
40
36
RTX 2060 FE
44
38
36

Resident Evil 2

The Resident Evil 2 Remake was one of the most anticipated games of the year and it more than delivered.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We take our performance measurements from when Leo and Claire are first separated and as Leon, we have to make our way through the burning street, down an alleyway, and across to the Police Station gates.

Resident Evil 2 Ultrawide 1440p DX11 Maximum
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5700XT Pulse
88
82
76
RTX 2070 SUPER
96
89
82
RX 5700XT
85
79
73
RTX 2060 SUPER
92
86
77
RX 5700
77
72
70
RTX 2060 FE
70
65
62

Wolfenstein: Youngblood

Wolfenstein Youngblood gets us back into the alternate history world of the Wolfenstein series and sees a return of the id Tech 6 Engine on the Vulkan API.  We tested this game using the Ultra preset but ensured that all dynamic options were set to static and took our measurements from the entrance of Riverside and making a run through the streets to the first checkpoint at the keypad on the door.

Wolfenstein
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5700XT Pulse
121
96
91
RTX 2070 SUPER
134
105
94
RX 5700XT
120
94
83
RTX 2060 SUPER
112
86
80
RX 5700
107
87
76
RTX 2060 FE
99
78
72

Overclocking the SAPPHIRE PULSE RX 5700XT resulted in a bit better core frequency that I expected without the need to dabble with the Soft Power Play Tables mod that has been getting used lately to really push the Navi core.  The SAPPHIRE PULSE RX 5700XT has a 7+1+2 Phase Power Delivery allowed me to push the GPU core to a stable target of 2050MHz, I shot for 2150MHz and 2100MHz but did neither were fully stable outside of synthetics.  The Memory was unstable at anything over stock, while that could improve with future driver releases but I wouldn't count on it.  While looking over the results for overclocking it may seem like it's something favorable to do, the added noise (which I can't accurately test) of the fans hitting up to 94% put the card in uncomfortably loud territory for very little benefit over stock.

Firestrike Extreme

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme version of Firestrike which runs at 1440p and we recorded the Graphics Score only as the Physics and combined are not pertinent to this review.

Firestrike Extreme Graphics Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
5700XT Pulse OC
13.3k
RX 5700XT Pulse
12.8k
RX 5700XT
12.3k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

Time Spy Graphics Score
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
5700XT Pulse OC
9.5k
RX 5700XT Pulse
9.1k
RX 5700XT
8.8k

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
5700XT Pulse OC
126
109
100
RX 5700XT Pulse
124
108
100
RX 5700XT
123
106
99

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 1440p Ultra
AVG FPS
1% Lows
.1% Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
5700XT Pulse OC
202
159
150
RX 5700XT Pulse
195
155
147
RX 5700XT
191
152
146

The Division 2

The Division 2 returns with the Snowdrop Engine refined and tuned for DX12 and the performance of DX12 vs DX11 is proof positive of this.  We run the game at the Ultra Preset and use the built-in benchmarking tool for measuring.

The Division 2 1440p DX12 Ultra
AVG FPS
1% Lows
.1% Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
5700XT Pulse OC
73
62
55
RX 5700XT Pulse
69
60
54
RX 5700XT
67
58
52

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing. The default fan curve for the SAPPHIRE PULSE RX 5700XT was much more favorable than in the past where the sound level was prioritized, this time the target is thermals and allows the card to ramp up the fan to maintain the stock 73C thermal target.  The catch there was once overclocked the fans would need to ramp to 94% to maintain a similar thermal margin for very little gains in performance.

Thermals 22c Ambient
Idle
Load
0
20
40
60
80
100
120
0
20
40
60
80
100
120
5700XT Pulse OC
40
76
RX 5700XT Pulse
40
72
RX 5700XT
37
81

Power Draw

Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.

Power Draw From Wall
Idle
Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
5700XT Pulse OC
76
390
RX 5700XT Pulse
75
340
RX 5700XT
76
330

Wait for the aftermarket cards.  That's what I've seen plastered in comment sections everywhere.  While the SAPPHIRE PULSE RX 5700XT may not have had the results I expected once overclocked and the performance at stock been only marginally better than the reference model I can't deny the fact that this was a much better overall experience than the reference model.  SAPPHIRE designed a card that took the Navi core and wrapped it in its design that not only performs as expected but does so at a whisper, unlike the reference model.  Coming in at only a $10 premium over there reference edition it may not be made of solid aluminum nor had a dent in it, but at this point, I can't imagine any reason, outside of the absolute need for a blower or plans to watercool, why anyone would even consider the reference model.

At $409 for the SAPPHIRE PULSE RX 5700XT and $359 for the 5700 non-XT variants, SAPPHIRE has completely shifted the focus off the reference models in the best way possible.  They have crafted a card that performs admirably at 1440p, but Ultrawide 1440p would demand a bit more if that is your cup of tea.

I'll be visiting SAPPHIRE's updated TriXX software including their new TriXX Boost that combines resolution manipulation with Radeon Image Sharpening to tune up performance with a minimal impact on visuals, should be interesting.


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