SAPPHIRE Nitro+ Radeon RX 6800 XT Review – Light And Bright

Jan 31, 2021 at 11:22am EST

SAPPHIRE Nitro+ Radeon RX 6800 XT Power Consumption

The flagship Navi based graphics cards have been highly anticipated ever since AMD introduced its first-generation RDNA lineup. While the first generation RDNA gave us a small glimpse of what we could expect from a flagship offering, the lineup never really introduced its own flagship variant & instead focused on the more mainstream performance-ended products. But two years later, the wait is finally over!

AMD has officially launched its Big Navi graphics card lineup and it's not just the biggest Navi GPU we have seen to date but also based on the 2nd Generation RDNA 2 architecture which delivers an impressive leap in performance per watt while offering a range of new features to put AMD Radeon ack in the high-end and enthusiast market segment.

Related Story Sapphire RX 9070 XT Nitro+ Keeps Getting Cooked As Two Users Share Their Experience; One RMA Reportedly Denied

 

The AMD RDNA 2 architecture for its Big Navi Radeon RX 6800 and RX 6900 series graphics cards has a lot to offer. In addition to architectural enhancements, you can expect hardware-accelerated ray tracing, smart access memory, Infinity Cache, and a lot more features on-deck which make the lineup one of the most competitive enthusiast families that AMD has ever positioned against NVIDIA.

Some of the main features for the AMD Radeon RX 6000 series graphics cards include:

AMD Radeon RX 6800 XT "Big Navi 21 XT" GPU Powered 16 GB Graphics Card Specifications

The AMD Radeon RX 6800 XT will come packed with the Navi 21 XT GPU which is a cut-down SKU featuring 72 Compute Units or 4608 SPs. The card will also feature 16 GB of GDDR6 memory across a 256-bit bus interface, a 512 GB/s total bandwidth, and clock speeds of 2015 MHz base and 2250 MHz boost at reference specs. The AMD Radeon RX 6800 XT also packs 72 Ray Accelerators which are dedicated to real-time raytracing workloads. The card will feature a based TBP of 300W with factory-overclocked models pushing it above 350W and will arrive at a later date.

In addition to the standard memory, the Radeon RX 6800 series graphics cards will also feature 128 MB of Infinity Cache on the GPU die. The cache will help boost bandwidth for higher performance at resolutions beyond 1080p HD. The 128 MB Infinity Cache boosts the standard 512 GB/s bandwidth by 3.25x, delivering an effective bandwidth of up to 1.664 TB/s across all Big Navi GPU based graphics cards.

In terms of performance, the AMD Radeon RX 6800 XT is shown to compete against the GeForce RTX 3080 graphics card. The card features a 20W lower total board power & delivers better GPU performance in several AAA titles using the best API (Vulkan / DirectX 12). AMD is also bringing its Rage-mode back which is an automatic overclocking tool within its Radeon Software suite that delivers even higher performance along with a nifty new feature known as Smart Access. Gains of up to 13% were showcased with the said features as can be seen below.

So for this review, I will be taking a look at the SAPPHIRE Nitro+ Radeon RX 6800 XT. The SAPPHIRE Nitro+ Radeon RX 6800 XT comes is said to feature an MSRP of around $770 US so that's just over a $100 US premium over the 649 US reference MSRP. At this price, you get a triple-fan cooling solution and a factory overclock out of the box.

AMD Radeon RX 6000 Series "RDNA 2" Graphics Card Lineup:

Graphics CardAMD Radeon RX 6950 XTAMD Radeon RX 6900 XTAMD Radeon RX 6800 XTAMD Radeon RX 6800AMD Radeon RX 6750 XTAMD Radeon RX 6700 XTAMD Radeon RX 6700AMD Radeon RX 6650 XTAMD Radeon RX 6600 XTAMD Radeon RX 6600AMD Radeon RX 6500 XTAMD Radeon RX 6400
GPUNavi 21 KXTXNavi 21 XTXNavi 21 XTNavi 21 XLNavi 22 KXTNavi 22 XTNavi 22 XLNavi 23 KXTNavi 23 (XT)Navi 23 (XL)Navi 24 (XT)Navi 24 (XL)
Process Node7nm7nm7nm7nm7nm7nm7nm7nm7nm7nm6nm6nm
Die Size520mm2520mm2520mm2520mm2336mm2336mm2336mm2237mm2237mm2237mm2107mm2107mm2
Transistors26.8 Billion26.8 Billion26.8 Billion26.8 Billion17.2 Billion17.2 Billion17.2 Billion11.06 Billion11.06 Billion11.06 Billion5.4 Billion5.4 Billion
Compute Units808072604040363232281612
Stream Processors51205120460838402560256023042048204817921024768
TMUs/ROPs320 / 128320 / 128288 / 128240 / 96160/64160/64144/64128/64128/64112/6464/3248/32
Game Clock2116 MHz2015 MHz2015 MHz1815 MHz2495 MHz2424 MHz2330 MHz2410 MHz2359 MHz2044 MHz2610 MHz2039 MHz
Boost Clock2324 MHz2250 MHz2250 MHz2105 MHz2600 MHz2581 MHz2495 MHz2635 MHz2589 MHz2491 MHz2815 MHz2321 MHz
FP32 TFLOPs23.80 TFLOPs23.04 TFLOPs20.74 TFLOPs16.17 TFLOPs13.31 TFLOPs13.21 TFLOPs11.50 TFLOPs10.79 TFLOPs10.6 TFLOPs9.0 TFLOPs5.7 TFLOPs3.5 TFLOPs
Memory Size16 GB GDDR6 +128 MB Infinity Cache16 GB GDDR6 +128 MB Infinity Cache16 GB GDDR6 +128 MB Infinity Cache16 GB GDDR6 +128 MB Infinity Cache12 GB GDDR6 + 96 MB Infinity Cache12 GB GDDR6 + 96 MB Infinity Cache10 GB GDDR5 + 80 MB Infinity Cache8 GB GDDR6 + 32 MB Infinity Cache8 GB GDDR6 + 32 MB Infinity Cache8 GB GDDR6 + 32 MB Infinity Cache4 GB / 8 GB GDDR6 + 16 MB Infinity Cache4 GB GDDR6 + 16 MB Infinity Cache
Memory Bus256-bit256-bit256-bit256-bit192-bit192-bit160-bit128-bit128-bit128-bit64-bit64-bit
Memory Clock18 Gbps16 Gbps16 Gbps16 Gbps18 Gbps16 Gbps16 Gbps17.5 Gbps16 Gbps14 Gbps18 Gbps14 Gbps
Bandwidth576 GB/s512 GB/s512 GB/s512 GB/s432 GB/s384 GB/s320 GB/s280 GB/s256 GB/s224 GB/s144 GB/s112 GB/s
TDP335W300W300W250W250W230W220W176W160W132W107W53W
Price$1099 US$999 US$649 US$579 US$549 US$479 USTBD$399 US$379 US$329 US$199 US$159 US?

In case you want to read our full AMD RDNA 2 GPU architecture deep dive and Radeon RX 6800 XT reference model review, head over to this link.

SAPPHIRE Nitro+ Radeon RX 6800 XT Box and presentation

The SAPPHIRE Nitro+ Radeon RX 6800 XT comes packaged nicely in closed-cell foam to protect the card on its arduous journey from around the world to your doorstep.  Not only is the foam soft but it's wrapped in a padded antistatic bag, a good combo for safe travels.

The SAPPHIRE Nitro+ Radeon RX 6800 XT is quite a large card but surprisingly light for the weight. You're going to need to plan on having at least 3 open slots to fit this one into as it's a 2.5 slot card. The cooler is adorned by a triple cooling solution that has become synonymous with SAPPHIRE's high-end Nitro+ coolers for some time.

In terms of the three fans, you'll see two larger fans that spin counter-clockwise but the center, smaller fan,  spins clockwise in an effort to reduce turbulence and noise. While I can't validate acoustic levels the subjective sound signature is incredibly quiet.

 

The rear of the SAPPHIRE Nitro+ Radeon RX 6800 XT is adorned with a solid chunk of aluminum that makes up the very attractive backplate. There are ample cutouts at the rear of the cooler to allow for air to flow freely from that back fan through the heatsink like the company has been holding to since the release of the R9 Fury Tri-X way back in the day. the Nitro+ logo on the backplate joins in with the sidebar and logo to feature addressable RGB and even has an aRGB header on the back of the card so you can easily sync up the card to your systems arrangement.

Power connectors include a set of inverted 8-pin connectors to feed the SAPPHIRE Nitro+ Radeon RX 6800 XT's rated 289w TDP a 39w boost over the reference RX 6800 XT in part due to the lighting but also the slight factory overclock. The card does feature a 3-way selectable BIOS with the stock 289w BIOS, a Quiet mode with a 264w BIOS, and a third selection making it possible to switch via software rather than a manual toggle.

Rear I/O on the SAPPHIRE Nitro+ Radeon RX 6800 XT are much more akin to what you've likely grown to expect from modern graphics cards. SAPPHIRE has ditched the Type-C connector like we see on the reference RX 6000 Series cards so far and replaces it with a third Display Port and from where I'm standing it was likely a good move.

Being able to remove the fans from SAPPHIRE cards has been a company staple for some time now and they continue that legacy with the SAPPHIRE Nitro+ Radeon RX 6800 XT making it super easy to clean your fans and heatsink without having to remove the entire cooler, but also makes for lightning-quick repairs rather than waiting for RMAs over just a fan.

The cooler that SAPPHIRE strapped to the SAPPHIRE Nitro+ Radeon RX 6800 XT is an absolute unit featuring 6 thicc heatpipes running the length of the heatsink to keep the core a nice and cool temperature without the fans even needing to break a sweat. They also set up a custom VRAM and VRM heatsink mid-plate that gives those components their own finned heat sinks, no wimpy flat or ribbed plate for them.

I would have preferred getting better shots of those components but being a loaner unit we don't disassemble those.

 

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used from AMD and NVIDIA on an updated version of Windows 10. All games that were tested were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.

 

Test System

ComponentsX570
CPURyzen 9 5900X (stock)
Memory 32GB Hyper X Predator DDR4 3600
MotherboardASUS TUF Gaming X570 Plus-WiFi
StorageTeamGroup Cardea 1TB NVMe PCIe 4.0
PSUCooler Master V1200 Platinum
Windows VersionLatest verion of windows at the time of testing
Hardware-Accelerated GPU SchedulingOn if supported by GPU and driver.
Smart Access Memory/Resizable BAREnabled.

Graphics Cards Tested:

GPUArchitectureCore Count
Clock SpeedMemory Capacity
Memory Speed
SAPPIRE NITRO+ RX 6800 XTRDNA 246082110/236016 GB GDDR616Gbps
AMD Radeon RX 6800 XTRDNA 246082015/225016 GB GDDR616Gbps
AMD Radeon RX 6800RDNA 238401815/210516 GB GDDR616Gbps
NVIDIA RTX 3080 FEAmpere87041440/171010 GB GDDR6X19Gbps
NVIDIA RTX 3070 FEAmpere58881500/17308 GB GDDR614Gbps
AMD Radeon RX 5700XTNavi 1025601605/1755/19058 GB GDDR614Gbps

Drivers Used

Drivers
Radeon Settings 20.12.1
GeForce461.09
  • All games were tested at 3840x2160 (4K) resolutions for traditional rasterized games and 2560x1440 (QHD) for Ray Traced gaming tests.
  • Image Quality and graphics configurations are provided with each game description.
  • The "reference" cards are the stock configs.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
Nitro+ 68XT
25.8k
RTX 3080
21.1k
RX 6800 XT
25.7k
RX 6800
21.3k
RTX 3070
16.6k
RX 5700XT
12.8k

 

3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
Nitro+ 68XT
12.8k
RTX 3080
10.9k
RX 6800 XT
12.8k
RX 6800
10.5k
RTX 3070
8.5k
RX 5700XT
6.5k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
Nitro+ 68XT
18.1k
RTX 3080
17.8k
RX 6800 XT
17.8k
RX 6800
15.1k
RTX 3070
13.5k
RX 5700XT
9k

 

3DMark Time Spy Extreme Graphics
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
Nitro+ 68XT
8.7k
RTX 3080
8.9k
RX 6800 XT
8.6k
RX 6800
7.2k
RTX 3070
6.7k
RX 5700XT
4.4k

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray traced shadows, reflections, and global illumination to really tax the performance of the graphics cards that either have hardware-based or software-based ray tracing support.

3DMark Port Royal Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
Nitro+ 68XT
9.2k
RTX 3080
11.3k
RX 6800 XT
9.1k
RX 6800
7.6k
RTX 3070
8k
RX 5700XT
0

 

3DMark Pure Ray Tracing Feature Test
Average
0
8
16
24
32
40
48
0
8
16
24
32
40
48
Nitro+ 68XT
27
RTX 3080
46
RX 6800 XT
26
RX 6800
21
RTX 3070
31
RX 5700XT
0

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

*Hot Spot only reported on cards that feature that monitoring point.

Temperatures (22c Ambient)
Hot Spot
Load
Idle
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Nitro+ 68XT
95
75
47
RTX 3080
95
77
33
RX 6800 XT
90
75
35
RX 6800
68
33
RTX 3070
102
73
30
RX 5700XT
81
37

 

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 4K Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Nitro+ 68XT
142
125
RTX 3080
142
125
RX 6800 XT
142
125
RX 6800
120
104
RTX 3070
117
102
RX 5700XT
78
67

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 4K DX12 Highest
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT
82
78
RTX 3080
83
78
RX 6800 XT
81
77
RX 6800
68
65
RTX 3070
62
58
RX 5700XT
41
38

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 4K Vulkan Ultra
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
Nitro+ 68XT
274
233
RTX 3080
279
238
RX 6800 XT
273
231
RX 6800
234
180
RTX 3070
219
190
RX 5700XT
131
113

DOOM Eternal

DOOM Eternal brings hell to earth with the Vulkan powered idTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal 4K Ultra Nightmare
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Nitro+ 68XT
165
128
RTX 3080
174
134
RX 6800 XT
162
125
RX 6800
137
107
RTX 3070
116
88
RX 5700XT
68
51

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 4K Very High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT
67
55
RTX 3080
67
55
RX 6800 XT
65
54
RX 6800
55
46
RTX 3070
52
43
RX 5700XT
36
29

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 4K Highest
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT
69
56
RTX 3080
70
55
RX 6800 XT
69
56
RX 6800
58
46
RTX 3070
54
43
RX 5700XT
42
35

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Horizon Zero Dawn 4K DX11 Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT
73
59
RTX 3080
79
61
RX 6800 XT
69
59
RX 6800
59
51
RTX 3070
61
50
RX 5700XT
34
29

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate UW 1440p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 4K High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT
77
68
RTX 3080
77
62
RX 6800 XT
76
67
RX 6800
64
57
RTX 3070
56
47
RX 5700XT
35
24

Total War Saga: Troy

Total War Saga: Troy is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War Saga - Troy 4K Ultra
AVG FPS
1% Percentile
0
10
20
30
40
50
60
0
10
20
30
40
50
60
Nitro+ 68XT
50
41
RTX 3080
57
43
RX 6800 XT
50
39
RX 6800
43
34
RTX 3070
43
34
RX 5700XT
26
20


Hardware-Based Ray Tracing is here. Where Turing introduced the world to real-time ray-traced effects in games we've now seen the market follow. Perhaps it was always headed that way but the push was certainly jolted by the inclusion of hardware-based ray tracing elements. AMD has finally released hardware that does this included within RDNA2 and they're calling it their Ray Accelerators. Taking advantage of existing DXR games we're now able to see how well AMD implemented their feature against the Ampere architecture.

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High. DLSS was used only when labeled.

Shadow of the Tomb Raider 1440p 'Highest', RT Shadows Ultra
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT (SAM)
61
54
Nitro+ 68XT
60
52
RTX 3080 DLSS
95
86
RTX 3080
78
68
RX 6800 XT (SAM)
61
54
RX 6800 XT
60
52
RX 6800 (SAM)
50
44
RX 6800
48
43
RTX 3070 DLSS
78
71
RTX 3070
63
56

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected.

Call of Duty Cold War 1440p 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT (SAM)
50
38
Nitro+ 68XT
47
37
RTX 3080 DLSS
84
52
RTX 3080
75
50
RX 6800 XT (SAM)
50
38
RX 6800 XT
47
35
RX 6800 (SAM)
42
32
RX 6800
39
28
RTX 3070 DLSS
76
52
RTX 3070
62
49

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting when it was available.

Control 1440p 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
Nitro+ 68XT (SAM)
47
38
Nitro+ 68XT
45
36
RTX 3080 DLSS
111
90
RTX 3080
72
63
RX 6800 XT (SAM)
47
38
RX 6800 XT
45
35
RX 6800 (SAM)
39
230
RX 6800
39
31
RTX 3070 DLSS
76
52
RTX 3070
49
43

Battlefield V

Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tirailleur war story as it's been consistently one of the more demanding scenes for ray traced reflections that are featured in this game. DLSS was enabled for this game when available.

Battlefield V 1440p 'Ultra' RT Reflections, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT (SAM)
67
49
Nitro+ 68XT
66
46
RTX 3080 DLSS
69
54
RTX 3080
67
49
RX 6800 XT (SAM)
66
46
RX 6800 XT
54
40
RX 6800 (SAM)
53
38
RX 6800
68
59
RTX 3070 DLSS
RTX 3070

Metro Exodus

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus 1440p 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Nitro+ 68XT (SAM)
81
64
Nitro+ 68XT
80
64
RTX 3080 DLSS
112
79
RTX 3080
100
69
RX 6800 XT (SAM)
81
62
RX 6800 XT
80
62
RX 6800 (SAM)
70
54
RX 6800
70
54
RTX 3070 DLSS
87
66
RTX 3070
76
56

Boundary

Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvements but for now, we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode when available.

Boundary 1440p RT Enabled, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT (SAM)
29
16
Nitro+ 68XT
27
14
RTX 3080 DLSS
71
42
RTX 3080
42
20
RX 6800 XT (SAM)
27
13
RX 6800 XT
25
8
RX 6800 (SAM)
22
11
RX 6800
21
6
RTX 3070 DLSS
53
30
RTX 3070
31
13

Amid Evil

Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.

Amid Evil 1440P RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
AVG FPS
1% Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
Nitro+ 68XT (SAM)
54
39
Nitro+ 68XT
50
37
RTX 3080 DLSS
239
174
RTX 3080
107
72
RX 6800 XT (SAM)
49
37
RX 6800 XT
46
36
RX 6800 (SAM)
46
35
RX 6800
44
33
RTX 3070 DLSS
186
131
RTX 3070
80
52

Minecraft

Minecraft, yup Minecraft. When it comes to ray tracing Minecraft has it all. The Minecraft with RTX update has recently been updated to DXR1.1 so it gets the latest treatment in that regard. But, we're talking a fully path traced version of Minecraft here. We set up a run in the RTX world of Crystal Palace and set the Chunks to the maximum of 24, up from the default 8 in order to really turn the wrenches. Minecraft with RTX supports DLSS so it was used here.

Minecraft 1440p with RTX '24 Chunks' DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Nitro+ 68XT (SAM)
33
28
Nitro+ 68XT
33
28
RTX 3080 DLSS
140
109
RTX 3080
72
63
RX 6800 XT (SAM)
33
28
RX 6800 XT
33
28
RX 6800 (SAM)
27
23
RX 6800
27
23
RTX 3070 DLSS
107
94
RTX 3070
51
45

DiRT 5

DiRT 5 is the latest in the series and it's an absolute joy to play but it is not kind on your hardware. AMD worked with Codemasters to get Ray Traced Shadows and VRS into the game. But as of the time of publishing neither are in the public build of the game. AMD did give us access to the RT enabled Beta build of the game so it's very important to keep in mind these results are from a Beta Private build and not the public game running on public drivers. All variable settings were set to Native, as this game has quite a few variable settings.

DiRT 5 Ultimate Settings 1440p RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT (SAM)
85
74
Nitro+ 68XT
82
72
RX 6800 XT (SAM)
80
72
RX 6800 XT
79
71
RX 6800 (SAM)
69
61
RX 6800
71
61
RTX 3070
59
52

 

Graphics cards and power draw have always been quite synonymous with each other in terms of how much performance they put out for the power they take in. Measuring this has not always been the most straight forward when it comes to accuracy and methods for reviewers and end-users. NVIDIA has developed their PCAT system, or Power Capture Analysis Tool in order to be able to capture direct power consumption from ALL graphics cards that plug into the PCIe slot so that you can get a very clear barometer on actual power usage without relying on hacked together methods

The Old Way

The old method, for most anyway, was to simply use something along the lines of a Kill-A-Watt wall meter for power capture. This isn't the worst way, but as stated in our reviews it doesn't quite capture the amount of power that the graphics card alone is using. This results in some mental gymnastics to figure out how much the graphics card is using by figuring the system idle, CPU load, and the GPU load and estimating about where the graphics card lands, not very accurate to say the least.

Another way is to use GPU-z. This is the least reliable method as you have to rely entirely on the software reading from the graphics card. This is a poor method as the graphics cards vary in how they report to software when it comes to power usage. Some will only send out what the GPU core itself is using and not consider what the memory is drawing or any other component.

The last way I'll mention is the use of a multi-meter amperage clamp across the PCIe slot by way of a riser cable with separate cables then more power clamps on all the PCIe power cables going into the graphics card. This method is very accurate for graphics card power but is also very cumbersome and typically results in you having to watch the numbers and document them as you see them rather than plotting them across a spreadsheet.

The PCAT Way

This is where PCAT (power capture analysis tool) comes into play. NVIDIA has developed quite a robust tool for measuring graphics card power at the hardware level and taking the guesswork out of the equation. The tool is quite simple to set up and get going, as far as components used there are; a riser board for the GPU with a 4-pin Dupont cable, the PCAT module itself that everything plugs into with an OLED screen attached, 3 PCI-e cables for when a card calls for more than 2x 8-pin connectors, and a Micro-USB cable that allows you to capture the data on the system you're hooked up to or a secondary monitoring system.

Well, that's what it looks like when all hooked up on a test bench, you're not going to want to run this one in a case for sure. Before anyone gets worried, performance is not affected at all by this and the riser board is fully compliant with PCIe Gen 4.0. I'm not so certain about those exposed power points however, I will be getting the hot glue gun out soon for that.  Now, what does this do at this point? Well, two options: Plug it into the computer that it's all running on and let FrameView include the metrics, but that's for NVIDIA cards only so a pass, OR (what we do) plug it into a separate monitoring computer and observe and capture during testing scenarios.

The PCAT Power Profile Analyzer is the software tool provided to use to capture and monitor power readings across the PCI Express Power profile. The breadth of this tool is exceptionally useful for us here on the site to really explore what we can monitor. The most useful metric on here to me is the ability to monitor power across all sources, PCIe power cables (individually), and the PCIe slot itself.

Those who rather pull long-form spreadsheets to make their own charts are fully able to do so and even able to quickly form performance per watt metrics. We've found a very fun metric to monitor is actually Watts per frame, how many watts does it take for the graphics card to produce one frame at a locked 60FPS in various games, we'll get into that next.

Control Power

Control was the first game that we wanted to take a look at running at 1440p with RT on, and then again with RT off.

Control 1440p 'High' RT High
GPU Full Load
1440p60 Power Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
Nitro+ 68XT
335
335
RTX 3080
320
123
RX 6800 XT
305
305
RX 6800
225
225
RTX 3070
230
125
Control RT Watts-Per-FPS
Watts-Per-FPS
0
1
2
3
4
5
6
0
1
2
3
4
5
6
Nitro+ 68XT
5
RTX 3080
2
RX 6800 XT
5
RX 6800
3
RTX 3070
2

 

Control 1440p 'High' No RTf
GPU Full Load
1440p60 Power Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
Nitro+ 68XT
353
234
RTX 3080
322
132
RX 6800 XT
305
215
RX 6800
245
185
RTX 3070
225
130
Control non-RT Watts-Per-FPS
Watts-Per-FPS
0
2
4
6
0
2
4
6
Nitro+ 68XT
3
RTX 3080
2
RX 6800 XT
3
RX 6800
3
RTX 3070
2

From these results for Control is shows that NVIDIAs measurements and claims of improvements were accurate, but it's not always the case. We tested Forza Horizon 4 in a spot to test the same way again but this time at 4K and looking at when we target at 4K60 scene in this game

 

Forza Horizon 4 4K Ultra
GPU Idle
GPU Full Load
1440p60 Power Load
0
70
140
210
280
350
420
0
70
140
210
280
350
420
Nitro+ 68XT
10
325
160
RTX 3080
10
312
190
RX 6800 XT
10
301
160
RX 6800
10
220
130
RTX 3070
10
227
160
RX 5700XT
12
220
192
Forza Horizon 4 Watts-Per-FPS
Watts-Per-FPS
0
2
4
6
0
2
4
6
Nitro+ 68XT
2
RTX 3080
3
RX 6800 XT
2
RX 6800
2
RTX 3070
2
RX 5700XT
3


Overclocking RDNA2 is great when it comes to numbers, finally, after some time we actually get to crank the clocks on the Radeon side of the family. The SAPPHIRE NITRO+ RX 6800 XT was a decent overclocker from our experience. We've seen reports of others getting wild high overclocks but ours seemed to fair much more conservatively with the GPU Core reaching around the 2600MHz mark and getting the memory up to 2100MHz (base) with Fast Timings. Anything nearing the 2650MHz or greater mark on the core resulted in extremely wild artifacts that I originally attributed to the memory being unstable but it seems that it was starting to interfere with the Infinity Cache at that point.

As you'll see below the result was quite welcome. While the massive clock speed increase doesn't yield insane levels of performance pumping numbers we still see a very competent and good level of uplift that I wouldn't recommend leaving off the table.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
Nitro+ 68XT OC
13.6k
Nitro+ 68XT
12.8k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Extreme Graphics
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
Nitro+ 68XT OC
9.1k
Nitro+ 68XT
8.7k

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 4K Ultra
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Nitro+ 68XT OC
147
129
Nitro+ 68XT
142
125

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite.

Watchdogs Legion 4K Very High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT OC
71
57
Nitro+ 68XT
67
55

Horizon Zero Dawn

 

Horizon Zero Dawn is one of the two major PS4 exclusives that rocked their way onto the PC scene with massive acceptance and sales. Horizon Zero Dawn is powered by the Decima Engine and has been ported to DX12. We used the in-game benchmark to account for performance.

Horizon Zero Dawn 4K DX11 Maximum
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
Nitro+ 68XT OC
77
62
Nitro+ 68XT
73
59

Waiting for FidelityFX Super Resolution? We did test out Sapphire's own TRIXX Boost to see if we could squeeze extra performance without hitting image quality too hard.

If aftermarket Radeon RX 6800 XT cards are more in line with what your heart desires over the excellent reference design this go around then the SAPPHIRE NITRO+ RX 6800 XT will not, on any level, disappoint. SAPPHIRE has done as they always do on each iteration of their Nitro+ lineup and improved on the critiques of the past and kept the elements that made them a staple name.

The SAPPHIRE NITRO+ RX 6800 XT is an exceptional reimagining of an already exceptional gaming card. Big, bold, and bright are just some of the easiest words that come to mind when thinking about how I would describe this model of the RDNA2 based card, but it's still contemporary enough to fit in with almost any modern build.

The effectiveness of the cooler can't really be stated in numbers alone as on paper it looks just as effective as the reference cooler, but the fact that it stays even more quiet, even when overclocked can't be understated. Just by the numbers, it looks to be only as effective as the reference cooler but that's not quite the case, and it allows for a much easier and much more user-friendly experience when it comes to keeping it clean in the long run.

The performance of the card sits right in line with that reference experience but with RDNA2's excellent overclock capabilities you'll run out of silicon luck before you run out of power delivery and cooling capabilities, so kudos to SAPPHIRE on their design from that standpoint as well. This card overclocked with ease despite it falling right in the median overclocking range for these GPU cores.

When the AMD Radeon team gets around to explaining to all of us and showing the world what FidelityFX Super Resolution can do then we're still left with middling DXR performance. Perhaps when that is delivered we'll see the RDNA2 architecture compete better on that front, but that's on AMD not SAPPHIRE, and when they do this card will potentially shine even brighter.

But as it stands, the SAPPHIRE NITRO+ Radeon RX 6800 XT delivers an excellent gaming experience for those who care more about that traditional raster performance for now but still want to dabble in the next-generation features. It's big, it's bold, it's beautiful, it's fast, it's certainly an enthusiast product and it's great to see that SAPPHIRE has delivered on their long-standing tradition of quality built components. Now, as far as MSRP and availability, at the time of publishing both are fleeting thoughts and it's practically vaporware, let's hope that changes, and when it does, I'll rewrite this section.

 

 

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