NVIDIA GeForce RTX 3070 Ray Tracing & RTX 1440p
Shadow of the Tomb Raider
Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows as well as DLSS and we used both in the benchmarks with the game set to the 'Highest' preset and RT Shadows at Ultra with DLSS enabled.
Shadow of the Tomb Raider 1440p 'Highest', RT Shadows Ultra, DLSS Enabled
Modern Warfare
Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows. We tested in the 'Fog of War' mission where we tested our RT performance run. At 1440p we set the settings all to High with ray-traced shadows enabled.
Call of Duty Modern Warfare 1440p 'High' RT Shadows Enabled
Control
Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting.
Control 1440p 'High', RT Reflections, RT Shadows, DLSS Quality
Battlefield V
Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tiralleur war story as it's been consistently one of the more demanding scenes for ray traced reflections that are featured in this game. DLSS was enabled for this game.
Battlefield V 1440p 'Ultra' RT Reflections, DLSS Enabled
Metro Exodus
Metro Exodus was the third entry into the Metro series and as Artym vetures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite the intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.
Metro Exodus 1440p 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
Quake 2 RTX
Quake II RTX is much like Minecraft with RTX in the sense that it is fully path-traced, so no rasterization here. This one however doesn't support DLSS so you're going to have to brute force it to acceptable framerates. Thankfully if these numbers don't do it for you then you can always adjust the resolution slider and enjoy a healthy performance boost.
Quake II RTX 1440p
Boundary
Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvement but for now we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode.
Boundary 1440p RT Enabled, DLSS Quality
Bright Memory
Bright Memory is an action shooter that is currently in early access on Steam, will later be called Bright Memory Infinite when it fully releases. A one man team has turned this game into a showtopper and now it features RT reflections as well as DLSS. We ran it at the High preset with DLSS set to Balanced for our testing.
Bright Memory 1440p RT High, DSLL Balanced
Amid Evil
Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.
Amid Evil 1440P RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
Death Stranding
Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new wold of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.
Death Stranding 1440p Highest Settings DLSS Quality
Contents
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