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NVIDIA GeForce RTX 3060 Ti Founders Edition Graphics Card Review

Keith May

GeForce RTX 3060 Ti Ray Tracing & 1080p

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy. SotTR features Ray Traced Shadows and enabled in the benchmarks with the game set to the 'Highest' preset and RT Shadows at High. DLSS was used only when labeled.

Related Story NVIDIA Announces 007 First Light GeForce RTX 50 Series Bundle, Starting With RTX 5060 Ti
Shadow of the Tomb Raider 1080p 'Highest', RT Shadows Ultra
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3060Ti
76
67
RTX 3070
85
75
RTX 2080 SUPER
71
62
RTX 2060 SUPER
51
45

Call of Duty Modern Black Ops Cold War

Call of Duty Black Ops Cold War is the latest installment of the Call of Duty Series. Returning with DX12 support just like the Modern Warfare remake we tested this game during the opening of the Fractured Jaw level with the highest settings selected with RT set to Ultra on Sun Shadows, Spot Shadows, and Ambient Occlusion.

Call of Duty Modern Warfare 1080p 'High' RT Shadows Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3060Ti
67
51
RTX 3070
74
56
RTX 2080 SUPER
63
49
RTX 2060 SUPER
50
38

Control

Control is powered by Remedy's Northlight Storytelling Engine but severely pumped up to support multiple functions of ray-traced effects. We ran this through our test run in the cafeteria with all ray tracing functions on high and the game set to high. DLSS was enabled for this title in the quality setting when it was available.

Control 1080p 'High', RT Reflections, RT Shadows, DLSS Quality
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3060Ti
67
58
RTX 3070
79
66
RTX 2080 SUPER
62
53
RTX 2060 SUPER
45
39

Battlefield V

Battlefield V was one of the earlier games in the RTX 20 Series lifecycles to receive a DXR update. Battlefield V was tested on the opening sequence of the Tirailleur war story as it's been consistently one of the more demanding scenes for ray traced reflections that are featured in this game. DLSS was enabled for this game when available.

Battlefield V 1080p 'Ultra' RT Reflections, DLSS Enabled
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3060Ti
83
65
RTX 3070
87
68
RTX 2080 SUPER
77
66
RTX 2060 SUPER
60
51

Metro Exodus

Metro Exodus was the third entry into the Metro series and as Artym ventures away from the Metro he, and you, are able to explore the world with impressive RT Global Illumination. RTGI has proven to be quite an intense feature to run. Metro Exodus also supports DLSS so it was used in our testing. Advanced PhysX was left disabled, but Hairworks was left on.

Metro Exodus 1080p 'Ultra' Ray Tracing 'Ultra' DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3060Ti
106
62
RTX 3070
110
63
RTX 2080 SUPER
96
58
RTX 2060 SUPER
68
47

Watchdogs Legion

Watchdogs Legions sees a return of the Disrupt Engine they've been using since the early days with the original Watchdogs but this time it has been updated to next generation feature support. Dropping DX11 for DX12 we see much better utilization than in the past. Being one of the recent top sellers it earned a place in our test suite. DXR is enabled at the High Setting.

Watchdogs Legion 1080p Very High
AVG FPS
1% Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 3060Ti
66
55
RTX 3070
72
59
RTX 2080 SUPER
61
52
RTX 2060 SUPER
46
38

Boundary

Boundary is a multiplayer tactical shooter...in space. It's not out yet so treat this one as more of a synthetic benchmark as there are likely to be quite a few improvements but for now, we had access to the benchmark and it's a doozy to run. Featuring full raytracing effects for the benchmark as well as DLSS, we ran that in Quality mode when available.

Boundary 1080p RT Enabled, DLSS Quality
AVG FPS
1% Percentile
0
8
16
24
32
40
48
0
8
16
24
32
40
48
RTX 3060Ti
42
19
RTX 3070
45
20
RTX 2080 SUPER
38
19
RTX 2060 SUPER
28
13

Amid Evil

Amid Evil is a high energy old school shotoer that seems like an unlikely recipient of RT features, but here we are with insane DXR support in a modern retro shooter. Feature RT Reflections, RT Shadows, and NVIDIA's DLSS support we had to put this one through the rounds and see how things went. The RTX version of this game is still in beta but publicly available for those who want to try it. We tested with all RT features on and DLSS enabled.

Amid Evil 1080p RT Reflections, RT Shadows, Lights 100%, DLSS Enabled
AVG FPS
1% Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 3060Ti
114
75
RTX 3070
131
86
RTX 2080 SUPER
108
73
RTX 2060 SUPER
80
52

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