ASUS STRIX Z270E Gaming Z270 LGA 1151 Motherboard Review
ASUS STRIX Z270E Gaming3rd January 2017
ASUS STRIX Z270E Gaming Discrete GPU Performance Tests
Intel Core i7-7700K – Battlefield 1
Battlefield 1 is the kind of game that doesn’t need any real introduction. The latest installment of the Battlefield series is as beautiful as anyone would expect and comes right out of the gate with full DX11 and DX12. EA and DICE did a fantastic job with their AAA WW1 shooter this time by implementing some key gaming technologies. We tested the game at 1440P using Ultra settings and DirectX 11 API.
Intel Core i7-7700K – GTA V
GTA V is one handsomely optimized title for the PC audience. It’s scalable across various PC configurations and delivers an impressive frame rate. Rockstar did an amazing job with the PC build of GTA V and it comes with a large array of settings that can be configured by PC gamers. We tested the title at 1440P with everything set to Ultra and 4x MSAA.
Intel Core i7-7700K – Ashes of The Singularity
Stardock’s Ashes of the Singularity RTS title is a new take on the historic genre. The game incorporates several things that many pc gamers have been curious about and anxious to try for themselves such as Explicit Multi-Adapter Support and full Asynchronous Compute under DirectX 12 API. We tested the game at 1440P with 4x MSAA on Crazy Settings under DirectX 12.
Intel Core i7-7700K – Watch Dogs 2
Watch Dogs 2 once again takes us on a hacking tour, but this time in the city of San Francisco. Using a very evolved version of the OPUS engine the developers should have a better grasp on things this go around than they did with Watch Dogs. The new engine incorporates several NVIDIA Gameworks technologies and is seen as one of the most graphics intensive titles to launch this year. We tested the game on a mix of Ultra and high settings at 1440P (Temporal Filtering Disabled).
Intel Core i7-7700K – Sid Meir’s Civilization VI
Civilization VI is the pinnacle of the series. It’s featured huge, sweeping changes, and nothing was left out. Everything has found a purpose, they all work together in tandem but also have a reason to stand alone. It uses a more fleshed out engine that now supports DirectX 12 capabilities. We tested the game with every setting maxed out (4x MSAA, 4096×4096 shadow textures) at 1440P in DirectX 12.
Intel Core i7-7700K – Rise of the Tomb Raider
The latest Rise of the Tomb Raider title gets lots of graphical enhancements added by Crystal Dynamics and Nixxes, including hardware tessellation, increased anisotropic filtering, additional dynamic foliage, increased LOD, additional PureHair strands, sun soft shadows, and improved bokeh DOF. We tested the game at 1440P under DirectX 12 API.