ASRock Radeon RX 9060 XT Steel Legend OC 16 GB Graphics Card Review – Awesome Gaming Value With Stunning White Design

Jun 5, 2025 at 10:40am EDT

Gaming Benchmarks (VULKAN)

After two months, the RDNA 4 lineup finally expands into the entry-level segment with the arrival of the Radeon RX 9060 XT series. The new lineup features the same architecture as the RX 9070 series graphics cards and also adopts the same gaming innovations, which are crucial for winning in the budget segment.

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So for today's review, we will be trying out the ASRock Radeon RX 9060 XT Steel Legend OC, which has an MSRP of $389.99. This is a $40 US premium over the $349.99 MSRP for the 16 GB model, & that puts it very competitively against the RTX 5060 Ti, which has the 8 GB models retailing for 389 USD and the 16 GB model starting at $429 US. So let's see how this model compares against the 16 GB RTX 5060 Ti and also the most recent RTX 5060, which has some premium models retailing for a price of $349 US.

NVIDIA GeForce GPU Segment/Tier Prices

Graphics Segment20252023-20242022-20232021-20222020-20212019-20202018-20192017-2018
Titan TierGeForce RTX 5090GeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti
GeForce RTX 3090
GeForce RTX 3090Titan RTX (Turing)Titan V (Volta)Titan Xp (Pascal)
Price$1999 US$1599 US$1599 US$1999 US
$1499 US
$1499 US$2499 US$2999 US$1199 US
Ultra Enthusiast TierGeForce RTX 5080GeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 Ti
Price$999 US$999 US$1199 US$1199 US$1199 US$999 US$999 US$699 US
Enthusiast TierGeForce RTX 5070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080
Price$749 US$799 US$799 US$799 US$699 US$699 US$699 US$549 US
High-End TierGeForce RTX 5070GeForce RTX 4070 SUPER
GeForce RTX 4070
GeForce RTX 4070
GeForce RTX 4060 Ti 16 GB
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070
Price$549 US$599
$549
$599 US
$499 US
$599
$499
$599
$499
$499 US$499 US$379 US
Mainstream TierGeForce RTX 5060 Ti 16 GB
GeForce RTX 5060 Ti 8 GB
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
GeForce GTX 1060GeForce GTX 1060
Price$429 US
$379 US
$449
$299
$399 US
$299 US
$399 US
$329 US
$399 US
$329 US
$399 US
$349 US
$279 US
$229 US
$219 US
$249 US$249 US
Entry TierGeForce RTX 5060RTX 3050 8 GB
RTX 3050 6 GB
RTX 3050RTX 3050GTX 1650 SUPER
GTX 1650
GTX 1650 SUPER
GTX 1650
GTX 1050 Ti
GTX 1050
GTX 1050 Ti
GTX 1050
Price$299$229
$179
$249 US$249 US$159 US
$149 US
$159 US
$149 US
$139 US
$109 US
$139 US
$109 US

The AMD Radeon RX 9060 series was confirmed when the company first introduced its RDNA 4 architecture at CES 2025. The lineup was meant to be positioned below the RX 9070 GPUs, and was stated to tackle NVIDIA's 60-class products, such as the RTX 5060 Ti and RTX 5060.

Today, AMD is finally launching the first product within the RX 9060 series family, the Radeon RX 9060 XT. Unlike the RX 9070 series, the lineup only features one SKU for now, but it will come in two configurations, as we will show in the detailed specs run-down below.

Starting with the specifications, the AMD Radeon RX 9060 XT will feature the RDNA 4-based Navi 44 GPU. This is a smaller chip versus the Navi 48 used on the 9070 series and is designed to be cost-effective, providing mainstream gamers with a product that offers great gaming value. The chip itself features 32 Compute Units or 2048 cores, 32 RT accelerators, and 64 AI accelerators.

With the Radeon RX 9060 XT, AMD is leveraging the TSMC 4nm process technology and dialing up the clock speeds to 11. The chip features a boost clock of up to 3.13 GHz, making it the first GPU to have such a high frequency out of the box. We can expect custom models to operate around 3.2-3.3 GHz. The GPU also features a TBP of 150 to 182W, which is respective to the VRAM featured on each SKU.

Image Credits: AMD

That's also why we have to talk about the memory solution used by the RX 9060 XT. The graphics card will come in both 8 GB and 16 GB variants. The card will feature a 128-bit bus interface and a 20 Gbps GDDR6 memory solution. The card feels very similar to the RTX 5060 Ti regarding its memory configuration, but the competition is leveraging faster GDDR7 memory.

Other specs include PCIe 5.0 x16 connection, DisplayPort 2.1a, and HDMI 2.1b display outputs, along with all the FSR 4 goodness that one can expect on RDNA 4.

For performance, the AMD Radeon RX 9060 XT 16 GB graphics card was compared to the NVIDIA GeForce RTX 5060 Ti 16 GB and is 6% faster. This is 15% higher performance per dollar vs the same competition, which retails at $379 US for the 8 GB and $429 US for the 16 GB variant.

Even the 8 GB model is said to offer very competitive gaming performance against the GeForce RTX 5060 8 GB, which is priced at the same MSRP of $299. The 8 GB model is poised to be 55% faster at 1080p against the RX 7600 across a list of 35+ games, and also ends up 9% faster than the 8 GB RTX 5060 across 40 games tested at 1080p.

Then we have FSR 4 support, which is being extended to over 60 game titles today. With FSR 4's frame-generation, leveraging machine learning, AI upscaling, and frame-gen, the new tech will boost FSP in games by up to 3.4x. A lot of good things are being said about FSR 4, which has now come close to NVIDIA's DLSS 4 in terms of image quality.

DLSS 4 still holds the upper hand with its MFG modes that enable up to 4x frame-gen, but the Red team has some cool tricks planned in the future FSR updates, such as the "Redstone" release which is expected in the second half of 2025 & will deliver various improvements including Neural Radiance Caching, ML Ray Regeneration for accurate and faster ray tracing, ML Super Resolution and ML Frame Generation.

As for pricing, the AMD Radeon RX 9060 XT 16 GB graphics cards will be available at an MSRP of $349, while the 8 GB variant will be launching at $299.

AMD Radeon RX 9000 "RDNA 4" GPU Specs:

GPURadeon RX 9070 XTRadeon RX 9070Radeon RX 9070 GRE 16 GBRadeon RX 9070 GRE 12 GBRadeon RX 9060 XTRadeon RX 9060Radeon RX 9050?
ArchitectureRDNA 4RDNA 4RDNA 4RDNA 4RDNA 4RDNA 4RDNA 4
GPU SKUNavi 48Navi 48Navi 48Navi 48Navi 44Navi 44Navi 44
Process NodeTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nmTSMC 4nm
Transistor Count53.9 Billion53.9 Billion53.9 Billion53.9 Billion29.7 Billion29.7 Billion29.7 Billion
Die Size357mm2357mm2357mm2357mm2199mm2199mm2TBD
Compute Units6456TBD483228TBD
Ray Accelerators6456TBD483228TBD
AI Accelerators128112TBD966456TBD
Stream Processors40963584TBD307220481792TBD
Game Clock2400 MHz2070 MHzTBD2220 MHz2530 MHzTBDTBD
Boost Clock2970 MHz2540 MHzTBD2790 MHz3130 MHz2990 MHzTBD
Peak FP3248.7 TFLOPs36.1 TFLOPsTBD34.3 TFLOPs25.6 TFLOPs21.4 TFLOPSTBD
Peak FP1697.3 TFLOPs72.3 TFLOPsTBD68.6 TFLOPs51.3 TFLOPs42.9 TFLOPSTBD
Peak INT8779 TOPS (Sparsity)578 TOPS (Sparsity)TBD549 TOPS (Sparsity)410 TOPS (Sparsity)343 TOPSTBD
Peak INT41557 TOPS (Sparsity)1156 TOPS (Sparsity)TBD1097 TOPS (Sparsity)821 TOPS (Sparsity)686 TOPSTBD
ROPS128128TBD966464TBD
Infinity Cache64 MB64 MB64 MB?48 MB32 MB32 MBTBD
Memory16 GB GDDR616 GB GDDR616 GB GDDR612 GB GDDR68/16 GB GDDR68 GB GDDR6TBD
Memory Speed20 Gbps20 Gbps18 Gbps?18 Gbps20 Gbps18 GbpsTBD
Bus Interface256-bit256-bit256-bit192-bit128-bit128-bitTBD
PCIe InterfacePCIe 5.0 x16PCIe 5.0 x16PCIe 5.0 x16PCIe 5.0 x16PCIe 5.0 x16PCIe 5.0 x16TBD
TBP304W220WTBD220W150-182WTBDTBD
Price$599 US$549 USTBD4199 RMB$299/$349 USTBDTBD
Launch6th March, 20256th March, 2025Sep-Oct 20258th May, 20252025TBDTBD

AMD's RDNA 4 architecture has been highly anticipated since the launch of the previous RDNA 3 and its upgraded RDNA 3.5 variation. While the RDNA 4 architecture isn't going to see any ultra-enthusiast SKUs, it does come with brand-new changes that should elevate gaming performance since it is designed primarily for gaming audiences.

As such, AMD has brought the following new changes to RDNA 4:

Compared to RDNA 2, the RDNA 4 GPUs see almost a 2x uplift in rasterization, close to 2.5x uplift in raytracing, and a 3.5x uplift in ML (FP16 dense matrix) workloads per compute unit. So next, we dive into the building blocks of the RDNA 4 architectural block diagram to see how the entire chip comes together.

RDNA 4's New Core IPs

The core building block of the RDNA 4 GPU architecture is the Compute Engine.

The new Compute Units come with Dual SIMD32 Vector Units and Enhanced Matrix Operations, which include:

RDNA 4 also carries new shading improvements, with RDNA 4 shades allocating registers dynamically. They can request registers from the pool when needed. They can release registers back to the pool when they complete that work, and the software manages the conditions when there's a wait time for an allocation. This results in better handling of memory latency while the overall efficiency of the shared core can increase significantly.

On the scalar unit side, you get new Float32 operations, while scheduling updates include Split & Named barriers, Accelerated spill/fill operations, and improved instruction prefetch.

Then we have the 3rd Generation Ray tracing units offering doubled ray intersection rates, improved BVH compression, accelerated ray traversal and shading, and Oriented Bounding Boxes. These new ray tracing cores offer one of the biggest performance increases on the chip. Each Ray accelerator has also been improved with:

These new ray tracing upgrades also result in much lower memory requirements for BVH. On average, RDNA 4 reduces the memory requirements to less than 60% versus RDNA 3, thanks to the 8-wide design.

But that's not it. AMD has also implemented a new solution to reduce traversal costs by encoding a rotation with each box to more tightly bound the contained geometry, while aligning the box to the geometry can help remove much of the space, and the ray direction is transformed on entry to the box to match the encoded rotation. This results in fewer traversal steps, a reduction in peak cost by eliminating traversal hotspots, and an improvement in traversal performance by 10%.

The result of these changes is that RDNA 4 CUs offer 2x ray traversal performance compared to RDNA 3 at equal clock rates and bandwidth.

There's also an improved Command Processor, which features enhanced packet accelerators. The Cache is also seeing an upgrade, which is now more balanced with up to 64 MB of 3rd Gen Infinity Cache, 8 MB of L2 cache, and 2MB Aggregate CU cache. On the memory side, the RDNA 4 GPU architecture retains GDDR6 support but has been upgraded to faster speeds of up to 20.00 Gbps with up to 16 GB capacity alongside a 256-bit bus interface. RDNA 4 also employs enhanced memory compression techniques to lessen the stress on the available bandwidth.

For AI, AMD is leveraging its 3rd Generation Matrix Acceleration engine, which comes with improved Tensor Dense Rates, New 8b float data types, Structured Sparsity support, and ML-based upscaling or Super Resolution.

Compared to RDNA 3, the RDNA 4 CUs offer a 2x boost in image generation performance (SDXL 1.5) in a normalized scenario with FP16.

The Media Engine moves to a dual-width design with updated Encode/Decode engines, up to 25% quality improvement in AVC, H.264, H.265, double the AV1 throughput, and is optimized for low-latency streaming. Finally, there's the updated Radiance Display Engine, which now supports DisplayPort 2.1a, HDMI 2.1b outputs, and an updated scaling and sharpening engine.

The RDNA 4 Block Diagram

Next, we move to the RDNA 4 block diagram, which represents the full Navi 48 GPU SKU. RDNA 4 GPUs are fabricated on the TSMC 4nm process node and feature up to 53.9 Billion Transistors, and the SKU measures 356.5 mm2. The chip is also fully compliant with PCIe Gen5. The Navi 44 is the smallest chip in the lineup so far and packs a total of 29.7 Billion transistors in a die area of 199mm2.

Now it's time to break apart the RDNA 4 chip. The Navi 48 GPU (Radeon RX 9070 XT) is composed of four shader engines, and each of those houses several "Dual Compute Units", not WGPs. Each Dual Compute Unit features two Compute units, and there are a total of 8 DCUs or 16 CUs per Shader Engine. That's a total of 32 DCUs or 64 CUs on the chip itself for a total of 4096 stream processors or shader units.

Each DCU has two Ray Accelerator engines for a total of 16 RAs per Shader Engine or 64 RAs in total, while each DCU also packs 4 Matrix Acceleration Engines for a total of 32 MAs per Shader Engine and 128 MAs in total. Each Shader Engine also packs four RB+ blocks, a rasterizer engine & a Prim Unit block. There are four sections of 3rd Gen Infinity Caches and four 4x16-bit memory controllers on the outskirts of the chip.

The L2 caches are right in the middle of the GPU, which also includes two Geometry processors, two ACE units, and one each, HWS & DMA. The chip is connected using Infinity Fabric.

The Path Tracing Future Ahead For AMD

Raytracing is often seen as an outdated term in the PC gaming space. Sure, it's one form of tracing rays to make scenes look more realistic and has only started to gain traction in the console space, but the competition is often seen using a different type of ray tracer, called Path Tracing. While Ray Tracing uses a single primary ray to cast reflections, shadows, and refractions on a source, path tracing uses all possible paths of light and is a more expensive technique.

NVIDIA's Path Tracing expertise can be seen in games like Cyberpunk 2077 or Alan Wake II, which are regarded as some of the most graphics-demanding titles, and also look absolutely stunning. It was made possible to use Path Tracing through new techniques such as upscaling and frame-gen, but the Green team also invested in a brand-new technology called ray reconstruction, which helps achieve path tracing more efficiently by removing the in-engine denoisers and using AI/ML to help re-evaluate and reconstruct the image.

It looks like AMD is also following that approach with its own Neural Supersampling and Denoising technique for RDNA 4's Path Tracing capabilities.

Taking FSR To The Next Level

It's been a great year for FSR 4 with almost 60 titles added to the list since its first introduction and more on the way. While the FidelityFX game list expands thanks to continued and timely delivery of newer SDKs, it looks like AMD has silently been working on a major update for FSR, which is called FSR Redstone.

Today at Computex, AMD is finally taking the lid off FSR Redstone, which will introduce three new features: Neural Radiance Cache, Machine Learning Ray Regeneration, and Machine Learning Frame Generation. These new technologies are expected to be added to the FSR feature set in the Redstone update by 2H 2025 and will not just improve overall performance but also improve visual fidelity.

So the first part of FSR Radiance is straight up NRC or Neural Radiance Cache, which checks how light bounces in the scene to help predict and store indirect lighting. This is similar to NVIDIA's Neural Radiance Cache, which most recently saw an updated version implemented within Portal RTX.

Next is FSR Redstone "Ray Regeneration," which is the direct competition to NVIDIA's DLSS "Ray Reconstruction". With Ray Regeneration, a trained neural network is used to regenerate pixels that can not be accurately path-traced.

Ray Regeneration uses machine learning to predict and filter grainy noise in real time. NVIDIA's methodology is to use its own RR solution to replace denoisers built within game engines. We have seen Ray Reconstruction bring more performance, so that might also be the case with Ray Regeneration.

AMD is further enhancing the "Super Resolution" upscaling capabilities with FSR Redstone. This is achieved with an enhanced ML model, and finally, we have machine learning-assisted frame-gen & which takes the visual fidelity to the next level.

Just like AMD's FSR 4, FSR Redstone will only be compatible with RDNA 4 GPUs at launch, but future updates might bring some features down to older RDNA architectures. With that said, we can't wait till AMD shares more information on FSR Redstone in the coming months.

Upgraded Media & Display Capabilities

We can't end this deep dive without talking about the Media and Display Engines. So, to start it off, we first have the new Media Engines, which offer enhanced game streaming and recording through:

The Display Experiences have also improved with enhanced FreeSync Power Optimization modes that deliver lower idle power in most 2-display configs, a hardware flip queue support for offloading video frame scheduling to the GPU and saving CPU power for video playback, while Radeon Image Sharpening 2 delivers high-quality images and scenes and works across all APIs through a single toggle.

The ASRock Radeon RX 9060 XT Steel Legend OC graphics card comes inside a cardboard box. The front of the package has a large "Steel Legend" brand logo along with the "OC Edition" logo in the bottom left corner.

The front of the packaging clearly lists that this is a 16 GB model, making it easy for customers to check the VRAM capacity.

The back of the box is very typical, highlighting the main features and specifications of the cards. The back also lists various AMD technologies and puts a major emphasis on "Ultra-Fast Gaming". The sides of the box greet us with the large Radeon branding. There's also the mention of 16 GB GDDR6 (RX 9060 XT) memory available on the card.

Outside of the box, the graphics card is held firmly by foam packaging. The card is nicely wrapped within an anti-static cover, which is useful to prevent any unwanted static discharges on various surfaces that might harm the graphics card. The only accessory bundled with the box is the guidebook.

After the package is taken care of, I can finally start talking about the card itself. The white color scheme looks great.

ASRock is making use of its latest Steel Legend design. The company has been fine-tuning its Steel Legend offerings for a while now, making White color designs that look sweet. The card measures 298 x 131 x 51 mm and weighs in at 967 grams. The card features a 2.55-slot height.

The cooling shroud extends to the back of the PCB, and you are getting a triple-fan cooling solution.

The back of the card features a solid metal backplate that looks stunning. The backplate offers a lot more functionality than just looks, which I will get back to in a bit.

We have tested a lot of Steel Legend graphics cards from ASRock in the past and this one continues to evolve the design and cooling capabilities for a new generation of GPUs.

The Steel Legend series is designed as the mid-tier offering, which sits below the Phantom Gaming and the most premium Taichi series. The Challenger series mostly goes with a dual-fan cooler and is the entry-level model within ASRock's lineup.

The card features multiple LED zones which light up the three fans and the "Steel Legend" logo on the side.

Coming to the fans, the card features the latest Stripped Ring fan designs. These fans feature 9 blades in 92mm frames. These fans come with a polished surface and a inner stripe structure & outer ring structure.

ASRock's new fan system has the 0dB technology, which ensures that the fans don't spin at lower temperatures, avoiding unwanted noise output.

I am back to talking about the full-coverage, full metal-based backplate that the card uses. The whole plate is made of solid metal with rounded edges that add to the durability of this card. The brushed black finish on the backplate gives a unique aesthetic. There's also a switch that let's you turn on or off the RGB LEDs.

The graphics card also comes with a compact PCB design, which means that the shroud, heatsink, and backplate are all extended beyond the PCB. The entire third fan blows air through the heatsink and blows it out from the cutouts that are situated at the very end of the backplate. There are cutouts in screw placements to easily reach the points on the graphics card. The large Steel Legend logo can also be seen on the back, which gives a unique touch.

With the outside of the card done, I will now start taking a glance at what's beneath the hood of the graphics card. The first thing to catch my eye is the large fin stack that's part of the heatsink.

The card features an air-deflecting fin design that guides the airflow to go through the fins quickly and regularly. These fins form a V-shaped pattern, which is used to vent out the air.

ASRock also uses an ultra-fit heatpipe design with a total of four heatpipes that make contact with the copper base. The main baseplate also makes contact with the VRAM modules. The company is also using a high-density metal welding process to improve heat dissipation.

I/O on the graphics card sticks with the reference scheme, which includes two DisplayPort 2.1a & a single HDMI 2.1 port.

The ASRock Radeon RX 9060 XT Steel Legend OC 16 GB comes with a single 8-pin connector to feed its 182W power rating. The card has a maximum frequency of 3320 MHz, a 190 MHz increase over the stock clocks.

In terms of PCB, the ASRock Radeon RX 9060 XT Steel Legend 16 GB graphics card features a 10-phase VRM design. It makes use of Super Alloy components, which include Dr.MOS MOSFETs, premium power chokes, and a high-density glass fabric PCB.

ASRock Radeon RX 9060 XT Steel Legend OC RGB Lighting Gallery:

ASRock uses its Polychrome Sync RGB Lighting technology to power up the Steel Legend series and comes with four LED zones, which include three fans, and the side accent plate.

The following is what the graphics card looks like when lit up.

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used by AMD, Intel & NVIDIA on an updated version of Windows 11. All tested games were patched to the latest version for better performance optimization for NVIDIA, Intel, and AMD GPUs.

WCCFTECH GPU "E" Test Bench (2025):

CPUIntel Core i9-13900K @ Default
MotherboardMSI MEG Z790 ACE
Video CardsMaxsun Intel Arc B580 iCraft
GALAX GeForce RTX 5060 EX
Colorful GeForce RTX 5060 Battle NX
ASRock Radeon RX 9060 XT Steel Legend OC
MSI Radeon RX 6950 XT Gaming X Trio
Intel Arc A770 16 GB Limited Edition
MSI Radeon RX 6900 XT Gaming X Trio
MSI GeForce RTX 3080 SUPRIM X
MSI GeForce RTX 3070 Ti SUPRIM X
MSI Radeon RX 6800 XT Gaming X Trio
MSI GeForce RTX 3070 Gaming X Trio
MSI GeForce RTX 2080 Ti Lightning Z
ASRock RX 7800 XT Phantom Gaming
NVIDIA GeForce RTX 4070 SUPER FE
NVIDIA GeForce RTX 4070 FE
MSI GeForce RTX 3060 Ti Gaming X
MSI GeForce RTX 5060 Gaming OC
MSI GeForce RTX 3060 Gaming X
MSI Radeon RX 6650 XT Gaming X
ASUS GeForce RTX 4070 Ti TUF Gaming
Intel Arc B580
GALAX GeForce RTX 4070 OC 2X (GDDR6)
ASRock Intel Arc B570 Challenger OC
MSI GeForce RTX 4060 Ti Gaming X Trio
MSI GeForce RTX 4060 Gaming X
MemoryG.SKILL Trident Z5 RGB Series 32GB (2 X 16GB) CL38 7200 Mbps
StorageTeamgroup T-Force A440 Pro 2 TB Gen 4
Power SupplyMSI MEG Ai1300P 1300W PSU
OSWindows 11 64-bit (24H2)
DriversAMD Radeon Adrenalin Edition 25.10.09
NVIDIA GeForce 576.52 WHQL
Intel 6733 WHQL
WCCFTECH GPU "E" Test Bench (2025):

Speed Way

Developed with input from AMD, Intel, NVIDIA, and other leading technology companies, Speed Way is an ideal benchmark for comparing the DirectX 12 Ultimate performance of the latest graphics cards. 3DMark Speed Way’s engine is assembled to demonstrate what the latest DirectX API brings to ray-traced gaming, using DirectX Raytracing tier 1.1 for real-time global illumination and real-time ray-traced reflections, coupled with new performance optimizations like Mesh Shaders.

3DMark Speed Way Graphics
Score
0
1000
2000
3000
4000
5000
6000
0
1000
2000
3000
4000
5000
6000
RTX 4070 Ti
5782
RTX 4070 SUPER
5413
RTX 3080 12 GB
4892
RTX 4070
4580
RTX 4070 (GDDR6)
4547
RTX 3080 10 GB
4522
RTX 5060 Ti 16 GB
4212
RX 6950 XT
4021
RX 7800 XT
3802
RX 6900 XT
3726
RTX 3070 Ti
3725
RX 6800 XT
3612
RTX 5060
3321
RX 6800
3318
RTX 3070
3250
RTX 4060 Ti
3246
RTX 2080 Ti
3201
RX 9060 XT 16 GB
2970
RTX 3060 Ti
2905
Arc B580
2881
RTX 4060
2703
RTX 3060
2568
Arc A770 16 GB
2449
RX 6700 XT
2321
Arc B570
2188
RX 6650 XT
1894

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance. In this test, we ran the Extreme and Ultra versions of Firestrike, which run at 1440p and 4K, and we recorded the Graphics Score only since the Physics and combined scores are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RX 6950 XT
28445
RTX 4070 Ti
27802
RX 6900 XT
27292
RTX 4070 SUPER
26006
RX 6800 XT
25738
RX 7800 XT
25561
RX 6800
21347
RTX 4070
21306
RTX 4070 (GDDR6)
21302
RTX 3080 12 GB
21300
RTX 3080 10 GB
21069
RTX 5060 Ti 16 GB
19592
RX 9060 XT 16 GB
18230
Arc B580
16231
RTX 2080 Ti
16174
RTX 5060
16021
Arc A770 16 GB
15778
Arc B570
15558
RTX 3070 Ti
15307
RTX 4060 Ti
14233
RTX 3070
14220
RX 6700 XT
13598
RTX 3060 Ti
12500
RTX 4060
11892
RX 6650 XT
11063
RTX 3060
9676
3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RX 6950 XT
14855
RTX 4070 Ti
13888
RX 6900 XT
13584
RTX 4070 SUPER
12879
RX 7800 XT
12877
RX 6800 XT
12772
RX 6800
10509
RTX 4070
10499
RTX 4070 (GDDR6)
10495
RTX 3080 12 GB
10480
RTX 3080 10 GB
10114
RX 9060 XT 16 GB
9548
RTX 3070 Ti
9446
RTX 5060 Ti 16 GB
9217
RTX 5060
8724
RX 6700 XT
8604
RTX 3070
8598
Arc B580
8205
RTX 2080 Ti
8033
RTX 4060 Ti
7680
RTX 3060 Ti
7502
Arc A770 16 GB
7336
Arc B570
7305
RX 6650 XT
6907
RTX 4060
6551
RTX 3060
5528

Time Spy

Time Spy is running the DX12 API, and we used it in the same manner as Firestrike Extreme, where we only recorded the Graphics Score, as the Physics score records the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RTX 4070 Ti
23390
RTX 4070 SUPER
22846
RX 7800 XT
19305
RX 6950 XT
19042
RX 6900 XT
18468
RTX 3080 12 GB
18338
RTX 3080 10 GB
17763
RTX 4070
17704
RTX 4070 (GDDR6)
17682
RX 6800 XT
17648
RX 9060 XT 16 GB
16944
RTX 5060 Ti 16 GB
15441
RX 6800
15062
RTX 3070 Ti
14899
Arc B580
14424
RTX 2080 Ti
14064
Arc B570
13892
Arc A770 16 GB
13692
RTX 3070
13679
RTX 4060 Ti
13631
RX 6700 XT
13550
RTX 3060 Ti
12521
RTX 4060
11920
RX 6650 XT
11749
RTX 3060
10448
3DMark Time Spy Extreme Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 4070 Ti
11323
RTX 4070 SUPER
10255
RX 6950 XT
9357
RX 7800 XT
9251
RX 6900 XT
9220
RTX 3080 12 GB
9106
RTX 3080 10 GB
8972
RTX 4070
8862
RTX 4070 (GDDR6)
8851
RTX 3070 Ti
8583
RX 9060 XT 16 GB
7782
RTX 5060 Ti 16 GB
7573
RX 6800 XT
7307
RX 6800
7173
RTX 3070
6709
Arc B580
6892
Arc A770 16 GB
6686
RTX 5060
6351
Arc B570
6602
RTX 2080 Ti
6398
RTX 4060 Ti
6306
RX 6700 XT
5938
RTX 3060 Ti
5802
RTX 4060
5422
RX 6650 XT
4499
RTX 3060
4082

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray-traced shadows, reflections, and global illumination to tax the performance of the graphics cards that either have hardware-based or software-based ray-tracing support.

3DMark Port Royal Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 4070 Ti
14899
RTX 4070 SUPER
13981
RTX 3080 12 GB
11593
RTX 3080 10 GB
11339
RTX 4070
11290
RTX 4070 (GDDR6)
11263
RX 7800 XT
10466
RTX 5060 Ti 16 GB
9956
RX 6950 XT
9920
RX 6900 XT
9758
RX 9060 XT 16 GB
9691
RX 6800 XT
9083
RTX 3070 Ti
8777
RTX 5060
8630
RTX 2080 Ti
8627
RTX 4060 Ti
8072
RTX 3070
8005
RX 6800
7604
Arc B580
7066
Arc B570
7017
Arc A770 16 GB
7008
RTX 3060 Ti
6890
RTX 4060
6577
RX 6700 XT
6502
RTX 3060
5998
RX 6650 XT
4985
3DMark Pure Ray Tracing Feature Test
Average
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 4070 Ti
73
RTX 4070 SUPER
67.24
RTX 4070
51.23
RTX 4070 (GDDR6)
51.17
RTX 5060 Ti 16 GB
50.58
RTX 3080 12 GB
50.20
RTX 3080 10 GB
48.92
RTX 2080 Ti
42.75
RTX 5060
40.05
RTX 4060 Ti
38.02
RTX 3070 Ti
33.25
RX 9060 XT 16 GB
33.11
RX 6950 XT
32.42
RX 7800 XT
32.17
RX 6900 XT
31.2
RTX 3070
31.1
RX 6800 XT
30.4
Arc B580
30.1
RX 6800
29.6
Arc B570
29.0
Arc A770 16 GB
28.9
RTX 3060 Ti
25.62
RTX 4060
23.58
RTX 3060
23.21
RX 6700 XT
21.39
RX 6650 XT
15.88

Doom Eternal

DOOM Eternal brings hell to Earth with the Vulkan-powered IDTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay consistent.

DOOM Eternal (Nightmare 4K)
2160p
1440p
1080p
0
90
180
270
360
450
540
0
90
180
270
360
450
540
RTX 4070 Ti
223
346
466
RTX 4070 SUPER
210
333
455
RX 6950 XT
195
320
445
RX 6900 XT
178
308
428
RX 7800 XT
174
292
418
RTX 4070
170
273
388
RTX 4070 (GDDR6)
167
271
387
RX 9060 XT 16 GB
167
271
385
RTX 5060 Ti 16 GB
165
268
385
RTX 3080
163
264
360
RX 6800 XT
163
267
350
RTX 3070 Ti
142
236
322
RTX 4060 Ti
140
234
320
RTX 5060
96
160
315
Arc A770 16 GB
133
225
314
Arc B580
133
224
299
RTX 3070
130
220
280
RTX 2080 Ti
128
198
254
RTX 3060 Ti
118
170
233
Arc B570
94
160
230
RTX 4060
85
159
220
RX 6650 XT
85
156
199
RTX 3060
80
136
190

Red Dead Redemption 2

Developed by Rockstar San Diego, Red Dead Redemption 2 is one of the most visually stunning open-world games I've played to date. It is backed up by a rich story set around the protagonist, Arthur Morgan. The game is based on the RAGE engine, which features an insane amount of graphics fidelity but also requires a lot of power to run maxed out. For this test, we set the graphics settings to Ultra with AA turned off.

Red Dead Redemption 2 (4K Maxed)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
97
149
166
RTX 4070 SUPER
94
142
160
RX 7800 XT
94
140
157
RX 6950 XT
91
134
148
RX 9060 XT 16 GB
84
130
144
RTX 5060 Ti 16 GB
83
127
140
RX 6900 XT
80
125
138
RTX 3080
70
104
125
RTX 4070
69
103
123
RTX 4070 (GDDR6)
69
102
123
RX 6800 XT
68
102
123
RTX 3070 Ti
68
99
115
RTX 3070
54
76
100
RTX 2080 Ti
51
72
100
RTX 4060 Ti
45
70
99
Arc B580
43
67
97
RTX 3060 Ti
42
64
90
Arc A770 16 GB
42
63
90
RTX 5060
34
56
91
Arc B570
36
60
91
RTX 4060
34
59
88
RX 6650 XT
33
54
82
RTX 3060
30
50
74

Wolfenstein: Youngblood

Wolfenstein is back in The New Colossus and features the most fast-paced, gory, and brutal FPS action ever! The game once again puts us back in the Nazi-controlled world as BJ Blazkowicz. Set in an alternate future where the Nazis won the World War, the game shows that it can be fun and can be brutal to the player and to the enemy too. Powering the new title is, once again, Id Tech 6, which is much acclaimed after the success that DOOM has become. In a way, ID has regained its glorious FPS roots and is slaying with every new title.

Wolfenstein
2160p
1440p
1080p
0
90
180
270
360
450
540
0
90
180
270
360
450
540
RTX 4070 Ti
220
345
471
RTX 4070 SUPER
208
329
463
RX 7800 XT
198
325
458
RX 6950 XT
180
311
438
RX 6900 XT
173
282
390
RTX 4070
168
278
363
RTX 4070 (GDDR6)
167
277
363
RX 9060 XT 16 GB
166
277
363
RTX 5060 Ti 16 GB
166
277
363
RTX 3080
166
276
362
RX 6800 XT
170
281
355
RTX 3070 Ti
140
242
324
RTX 4060 Ti
138
240
322
RTX 5060
100
194
315
Arc A770 16 GB
135
225
314
Arc B580
131
223
312
RTX 3070
129
228
303
RTX 2080 Ti
119
220
285
RTX 3060 Ti
104
200
260
Arc B570
98
192
237
RTX 4060
98
191
235
RX 6650 XT
95
185
224
RTX 3060
88
168
201

Alan Wake 2

Alan Wake 2 sets you up in a horror thriller that takes place in two dimensions and lets you play two different protagonists, Alan himself and Saga, who once again have to find a way to fix the darkness that erupted in Bright Falls.

Alan Wake 2 (Maxed Out / Rasterized)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
42
74
106
RTX 4070 SUPER
39
70
100
RX 7800 XT
39
69
98
RX 6950 XT
39
69
97
RX 6900 XT
38
67
95
RX 6800 XT
38
67
95
RTX 3080
38
65
90
RX 9060 XT 16 GB
37
65
89
RTX 5060 Ti 16 GB
36
64
87
RTX 4070
36
63
85
RTX 4070 (GDDR6)
35
60
83
RTX 3070 Ti
33
55
79
RTX 3070
30
50
74
RTX 4060 Ti
28
46
72
RTX 5060
26
44
70
RTX 3060 Ti
26
44
67
RX 6650 XT
20
33
51
RTX 4060
23
40
62
Arc B580
23
38
61
RTX 2080 Ti
21
38
61
Arc A770 16 GB
20
35
58
Arc B570
20
34
54
RTX 3060
16
28
45

Atomic Heart

Atomic Heart is set in an alternate universe where the Soviet Union achieved incredible technological breakthroughs thanks to a scientist named Dr. Sechenov, who invented a liquid programmable module called Polymer that links robots in a so-called Kollektiv network.

Atomic Heart (4K Maxed)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 7800 XT
72
104
134
RX 6950 XT
71
102
130
RX 6900 XT
70
100
128
RTX 4070 Ti
68
96
126
RTX 4070 SUPER
57
71
110
RX 6800 XT
55
69
105
RX 9060 XT 16 GB
52
74
113
RTX 4070
50
70
106
RTX 4070 (GDDR6)
50
70
106
RTX 3080
50
72
108
RTX 5060 Ti 16 GB
49
68
105
RTX 3070 Ti
49
64
100
RTX 3070
44
58
97
RTX 2080 Ti
40
55
91
RTX 3060 Ti
39
50
88
Arc B580
37
50
85
Arc A770 16 GB
36
49
82
RTX 5060
33
48
81
Arc B570
31
49
81
RTX 4060
31
48
81
RX 6650 XT
31
45
80
RTX 3060
29
39
75

Battlefield V

Battlefield V brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best-looking Battlefield titles to date.

Battlefield V (Maxed)
2160p
1440p
1080p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 4070 Ti
186
253
320
RTX 4070 SUPER
175
247
313
RX 6950 XT
170
234
298
RX 6900 XT
157
215
288
RX 7800 XT
150
214
288
RX 6800 XT
142
208
273
RTX 4070
130
192
255
RTX 4070 (GDDR6)
127
190
254
RTX 3080
124
185
246
RX 9060 XT 16 GB
124
183
244
RTX 5060 Ti 16 GB
121
182
244
RTX 3070 Ti
100
159
218
RTX 3070
95
149
202
RTX 4060 Ti
90
147
200
RTX 2080 Ti
93
145
194
RTX 5060
81
142
186
RTX 3060 Ti
89
140
180
Arc A770 16 GB
73
136
180
Arc B580
71
133
180
RTX 4060
70
129
179
Arc B570
66
126
177
RX 6650 XT
66
126
176
RTX 3060
65
110
147

Baldur's Gate III

2023's GOTY is well-deserved for its title. The creation from Larian Studios is a turn-based RPG that has gorgeous interiors and exteriors shown through a bird's eye top-to-bottom view. You can sink countless hours into the game, and if you're a fan of the D&D playstyle, then this epic is just for you.

Baldurs Gate III (Maxed Out)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
46
88
138
RTX 4070 SUPER
42
81
131
RTX 4070
36
75
120
RTX 4070 (GDDR6)
35
74
120
RTX 3080
35
73
117
RTX 5060 Ti 16 GB
32
69
115
RX 6950 XT
31
65
107
RX 9060 XT 16 GB
30
63
103
RX 7800 XT
30
62
102
RX 6900 XT
30
61
94
RX 6800 XT
29
60
90
RTX 3070 Ti
29
59
90
RTX 5060
28
57
90
RTX 4060 Ti
28
57
89
RTX 3070
28
58
81
RTX 3060 Ti
25
53
77
RX 6650 XT
25
54
75
RTX 2080 Ti
24
52
80
Arc B580
23
50
78
RTX 4060
20
44
70
Arc B570
18
41
65
Arc A770 16 GB
18
39
62
RTX 3060
15
34
56

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, which is one of the most visually breathtaking and also one of the most graphics-intensive engines designed to date.

Cyberpunk 2077 (Maxed Out / RT)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
49
90
140
RTX 4070 SUPER
43
84
136
RTX 4070
36
75
120
RTX 4070 (GDDR6)
35
75
121
RTX 3080
35
73
117
RTX 5060 Ti 16 GB
33
71
116
RX 7800 XT
31
65
107
RTX 3070 Ti
30
62
102
RX 6950 XT
30
61
94
RX 6900 XT
29
60
90
RX 9060 XT 16 GB
29
60
90
RTX 2080 Ti
29
59
90
RTX 3070
28
57
89
RTX 5060
28
58
83
RTX 4060 Ti
28
58
81
RTX 3060 Ti
25
53
77
RX 6800 XT
25
54
75
Arc B580
25
53
82
Arc A770 16 GB
24
52
80
Arc B570
22
50
78
RTX 4060
20
44
70
RTX 3060
18
39
62
RX 6650 XT
15
34
56
Cyberpunk 2077 (Maxed Out / RT)
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RX 9060 XT (FSR 4 Quality + Frame-Gen)
81
149
258
RX 9060 XT (FSR 4 Performance)
65
121
185
RX 9060 XT (FSR 4 Quality)
44
88
148
RX 9060 XT (Native)
29
60
90

Dead Space (Remake)

Remaking Dead Space was a bold choice, but I would say that the team at EA Motive nailed every bit and piece of this horror classic. The remake makes the USG Ishimura twice as scarily beautiful. The gore, the endless corridors of terror, the void of space, all of it looks incredible while the game remains true to its core, to the original Dead Space formula. Modern cards can run the game well, but it can also be demanding if you crank the settings to the max with ray tracing enabled.

Dead Space Remake (Ultra / No RT)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
56
107
150
RTX 4070 SUPER
53
103
145
RX 6950 XT
52
100
140
RX 7800 XT
50
96
138
RX 6900 XT
47
94
134
RTX 3080
46
88
130
RX 6800 XT
45
88
128
RTX 4070
42
81
125
RTX 4070 (GDDR6)
41
81
126
RTX 5060 Ti 16 GB
38
79
124
RX 9060 XT 16 GB
38
76
120
RTX 3070 Ti
38
70
105
RTX 3070
34
66
95
RTX 4060 Ti
32
59
80
Arc B580
31
57
75
RTX 5060
27
56
75
RTX 2080 Ti
30
55
75
Arc A770 16 GB
30
53
72
RTX 3060 Ti
27
46
70
Arc B570
25
49
70
RTX 4060
22
45
66
RX 6650 XT
20
40
60
RTX 3060
16
37
53

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new world of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray-tracing effects, but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.

Death Stranding DLSS/FSR/XeSS (Quality)
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 4070 Ti
130
213
266
RTX 4070 SUPER
125
202
261
RX 6950 XT
125
194
244
RX 6900 XT
122
188
240
RX 7800 XT
118
178
240
RTX 4070
112
170
234
RTX 4070 (GDDR6)
111
170
234
RX 9060 XT 16 GB
110
170
236
RTX 5060 Ti 16 GB
110
169
234
RTX 3080
109
167
233
Arc A770 16 GB
108
165
228
RX 6800 XT
105
164
230
RTX 4060 Ti
102
158
226
RTX 3070 Ti
95
150
223
RTX 3070
93
145
220
Arc B580
87
135
212
RTX 5060
82
130
209
RTX 2080 Ti
85
132
208
RTX 3060 Ti
79
126
200
Arc B570
72
118
196
RTX 4060
70
115
196
RX 6650 XT
70
114
194
RTX 3060
68
110
190

Forza Horizon 5

Forza Horizon 5 carries on the open-world racing tradition of the Horizon series.  The latest DX12-powered entry is beautifully crafted, amazingly well executed, and a great showcase of DX12 games.  We use the benchmark run while having all the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 5 (Maxed Out)
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 4070 Ti
131
190
240
RTX 4070 SUPER
126
185
236
RX 6950 XT
125
183
233
RX 6900 XT
115
174
220
RX 7800 XT
110
160
214
RX 9060 XT 16 GB
105
152
212
RTX 5060 Ti 16 GB
105
149
202
RTX 4070
105
147
198
RTX 4070 (GDDR6)
103
146
198
RTX 3080
100
144
195
RX 6800 XT
95
145
192
Arc A770 16 GB
90
142
193
Arc B580
88
140
190
RTX 5060
82
131
188
RTX 4060 Ti
86
135
185
RTX 3070 Ti
86
132
182
RTX 3070
81
124
172
RTX 2080 Ti
78
118
158
Arc B570
74
115
167
RTX 3060 Ti
72
112
160
RTX 4060
57
108
157
RX 6650 XT
52
101
149
RTX 3060
50
84
123

Halo Infinite (DX12 Highest)

Next up, we have the latest entry in the Halo franchise, Halo: Infinite, which uses the brand new Slipspace engine (although there are rumors it will be ditched in the future for Unreal Engine) based on the DX12 API. The game rocks some incredible environments for Master Chief to visit on the Halo ring.

Halo Infinite (Maxed Out)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
75
115
152
RTX 4070 SUPER
72
110
147
RX 6950 XT
72
110
145
RX 6900 XT
70
107
138
RX 7800 XT
66
105
126
RX 6800 XT
65
103
122
RTX 4070
60
90
120
RTX 4070 (GDDR6)
60
90
121
RTX 3080
57
87
122
RTX 5060 Ti 16 GB
52
83
118
RX 9060 XT 16 GB
49
80
115
RTX 3070 Ti
47
75
106
RTX 4060 Ti
47
74
106
Arc A770 16 GB
47
73
103
RTX 5060
42
71
101
RTX 3070
45
73
100
Arc B580
45
72
100
RTX 2080 Ti
45
71
98
RTX 3060 Ti
40
66
86
Arc B570
36
66
83
RTX 4060
35
64
80
RX 6650 XT
32
61
73
RTX 3060
29
52
67

Hitman III (DX12 Highest Settings)

Hitman III is the highly acclaimed sequel to the 2016 Hitman & 2018 Hitman II, which was a redesign and reimaging of the game from the ground up. With a focus on stealth gameplay through various missions, the game once again lets you play as Agent 47. The game runs on the IO Interactive Glacier 2 engine, which has been updated to deliver amazing visuals and environments on each level while making use of the DirectX 12 API.

Hitman III (Maxed Out)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
125
140
172
RTX 4070 SUPER
120
136
167
RX 6950 XT
119
134
154
RX 6900 XT
112
133
153
RX 7800 XT
102
130
151
RX 6800 XT
95
125
145
RTX 5060 Ti 16 GB
94
130
151
RTX 4070
93
129
150
RTX 4070 (GDDR6)
92
129
150
RX 9060 XT 16 GB
90
126
144
RTX 3080
84
122
142
RTX 4060 Ti
80
120
140
RTX 5060
74
116
139
RTX 3070 Ti
72
118
139
RTX 3070
68
114
135
Arc B580
71
114
135
Arc A770 16 GB
70
113
134
RTX 2080 Ti
70
110
132
RTX 3060 Ti
63
104
128
Arc B570
63
101
125
RTX 4060
63
102
126
RX 6650 XT
60
100
124
RTX 3060
51
89
104

Metro Exodus

Metro Exodus continues Artyom's journey through Russia's nuclear wasteland and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.

Metro Exodus (Extreme Preset)
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 4070 Ti
101
166
207
RTX 4070 SUPER
99
164
205
RX 6950 XT
98
163
204
RX 6900 XT
98
162
203
RX 7800 XT
97
160
200
RTX 4070
96
154
192
RTX 4070 (GDDR6)
86
140
184
RX 9060 XT 16 GB
86
130
164
RTX 3080
85
128
160
RX 6800 XT
85
122
154
RTX 3070 Ti
84
121
154
RTX 3070
81
115
148
Arc B580
80
113
148
RTX 2080 Ti
76
110
146
RTX 5060 Ti 16 GB
63
94
140
Arc A770 16 GB
60
85
121
RTX 5060
50
80
121
RTX 4060 Ti
52
81
120
Arc B570
55
79
114
RTX 3060 Ti
50
77
113
RTX 4060
48
75
112
RX 6650 XT
43
71
105
RTX 3060
41
63
98

Resident Evil Village

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with all graphical settings maxed out and with raytracing enabled.

Resident Evil Village (Maxed)
2160p
1440p
1080p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RX 7800 XT
149
233
306
RX 6950 XT
146
230
302
RX 9060 XT 16 GB
146
229
300
RX 6900 XT
148
210
288
RTX 4070 Ti
140
189
299
RTX 4070 SUPER
130
180
292
RTX 4070
118
161
284
RTX 4070 (GDDR6)
116
160
284
RTX 3080
115
158
280
RX 6800 XT
105
145
275
RTX 5060 Ti 16 GB
103
143
274
RTX 3070 Ti
99
138
272
RTX 4060 Ti
95
135
230
RTX 5060
85
124
221
RTX 3070
80
117
203
Arc B580
80
115
197
RTX 2080 Ti
80
114
193
Arc A770 16 GB
79
100
192
Arc B570
78
98
174
RTX 3060 Ti
77
98
175
RTX 4060
74
92
160
RX 6650 XT
70
90
150
RTX 3060
69
88
161

Resident Evil IV Remake

The remake of the beloved and highly acclaimed Resident Evil IV is here, boasting the latest RE engine, which adds stunning visuals and even better ray tracing effects. The game looks just as incredible as it plays.

Resident Evil 4 Remake (Maxed)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
78
130
176
RX 7800 XT
74
120
161
RTX 4070 SUPER
74
119
160
RX 6950 XT
73
118
158
RX 9060 XT 16 GB
70
118
159
RX 6900 XT
68
117
153
RTX 5060 Ti 16 GB
65
115
154
RX 6800 XT
64
110
150
RTX 4070
63
102
143
RTX 4070 (GDDR6)
61
101
143
RTX 3080
60
100
141
RTX 3070 Ti
54
92
128
RTX 4060 Ti
50
86
125
RTX 5060
47
83
122
RTX 3070
47
80
120
Arc B580
47
80
120
Arc A770 16 GB
46
78
118
RTX 2080 Ti
45
77
117
Arc B570
43
75
115
RTX 3060 Ti
40
72
110
RTX 4060
36
68
105
RX 6650 XT
36
66
100
RTX 3060
32
59
93

Starfield

Bethesda's latest RPG epic is set in space and takes place across a vast universe, filled with lots of planets to explore. Based on the latest iteration of the Creation Engine, Starfield offers a great amount of visual fidelity, whether you are exploring an abandoned base or just roaming a planet on which you have just set foot.

Starfield (DirectX 12 / Max)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
54
82
105
RTX 4070 SUPER
49
78
101
RX 7800 XT
44
70
90
RX 6950 XT
44
69
89
RTX 5060 Ti 16 GB
42
69
90
RX 6900 XT
41
67
86
RTX 4070
40
63
83
RTX 4070 (GDDR6)
39
62
83
RTX 3080
38
62
82
RX 6800 XT
38
60
81
RX 9060 XT 16 GB
35
58
80
RTX 4060 Ti
33
56
77
RTX 3070 Ti
32
55
75
RTX 3070
30
51
75
RTX 2080 Ti
30
47
70
Arc A770 16 GB
25
45
68
RTX 3060 Ti
21
42
66
RX 6650 XT
24
40
65
RTX 5060
22
36
65
RTX 4060
20
36
60
Arc B580
18
33
58
Arc B570
15
30
56
RTX 3060
13
27
51

No graphics card review is complete without evaluating its temperatures and thermal load.

Temperatures
Load (Gaming 30-Minute Burn-in)
0
20
40
60
80
100
120
0
20
40
60
80
100
120
MSI Radeon RX 6950 XT Gaming X Trio
74
Intel Arc A770 16 GB Limited Edition
69
MSI Radeon RX 6900 XT Gaming X Trio
68
MSI GeForce RTX 3080 SUPRIM X
65
MSI GeForce RTX 3070 Ti SUPRIM X
64
MSI Radeon RX 6800 XT Gaming X Trio
64
MSI GeForce RTX 3070 Gaming X Trio
64
MSI GeForce RTX 2080 Ti Lightning Z
63
ASRock RX 7800 XT Phantom Gaming
61
MSI GeForce RTX 5060 Ti Gaming Trio OC 16 GB
61
NVIDIA GeForce RTX 4070 SUPER FE
60
NVIDIA GeForce RTX 4070 FE
59
MSI GeForce RTX 3060 Ti Gaming X
59
MSI GeForce RTX 5060 Gaming OC
59
MSI GeForce RTX 3060 Gaming X
58
MSI Radeon RX 6650 XT Gaming X
58
ASUS GeForce RTX 4070 Ti TUF Gaming
58
Intel Arc B580
57
GALAX GeForce RTX 4070 OC 2X (GDDR6)
56
ASRock Radeon RX 9060 XT Steel Legend OC 16 GB
56
ASRock Intel Arc B570 Challenger OC
55
MSI GeForce RTX 4060 Ti Gaming X Trio
53
MSI GeForce RTX 4060 Gaming X
53

The battle in the sub-$400 US market has been a brutal one for all major GPU vendors. Last-gen, AMD and NVIDIA offered some underwhelming solutions, such as the RX 7600 and RTX 4060 GPUs, and Alchemist from Intel struggled due to lackluster driver support. However, Intel was the first to enter the next-gen GPU space with its Battlemage B580 and B570, both offering great value & more than 8 GB VRAM, plus with the backing of much finer software. It was up to AMD and NVIDIA to up their game from there, but NVIDIA 5060 series stumbled with their disappointing gen-on-gen gains and the emphasis on DLSS 4 (MFG), which was the only feature that made these cards stand out. It is now AMD's turn with the 9060 series, and today, we finally get to talk about the 16 GB variant of the 9060 XT.

The Red Team Brings Back Sensible Price/Perf Positioning In the Sub $400 US Segment

AMD has, without a doubt, managed to tick one box that they were highlighting ever since the introduction of RDNA 4, to bring back the price/perf war against its rivals. The RX 9060 XT with its $349 US price and 16 GB VRAM cements that claim and offers great performance, which is either on par with the 5060 Ti 16 GB, a graphics card that retails for $80 US more and also manages to beat it in a couple of titles that we had tested.

The Radeon RX 9070 series already delivers strong value against the RTX 5070 series, but the $300-$400 US segment is crucial for both NVIDIA and AMD, and it is AMD that is leading this segment now, with the performance we managed to see in our benchmarks throughout our testing. In the titles where the 5060 Ti wins, it is only by a marginal 5-10 FPS, and with the abundant 16 GB VRAM that the 9060 XT has to its disposal, you can get a very playable experience at 1440p and an even better experience at 1080p if you are running high-refresh rate monitors.

Another area which surprised us is ray tracing performance, where the 9060 XT and 5060 Ti were neck-on-neck. There were a few titles with Path Tracing where the RTX 50 series excelled over the RDNA 4 offerings but in standard ray traced titles, the Red Team has seen major improvements & that works in their favor as future games are relying heavily on the technology.

FSR 4 May Not Have MFG, But It Looks Just As Good As DLSS 4 Now

FSR 4 is entering its refinement stage now. While DLSS 4 has better support in number of titles, and also has games out there that support various next-gen technologies such as Neural Radiance Cache, MFG, and Ray Reconstruction, AMD is getting there and with FSR 4 Redstone landing later this year, the company is going to offer even better image quality and frame-generation support to gamers that are part of its ecosystem.

The only major drawback is that AMD still feels like it's catching up to DLSS 4, as the innovations coming in FSR 4 redstone are already being implemented by NVIDIA partnered developers who leverage DLSS 4. So, while AMD has 60+ FSR 4 titles this month, NVIDIA has many more, and the numbers are in favor of NVIDIA. The company is also looking to further enhance DLSS 4 in the coming months so it won't be that simple to tackle NVIDIA in the AI realm unless AMD really starts thinking out of the box and becomes the first to introduce a major game-changing technology for its FiedlityFX suite that makes gamers switch from the Green Team.

Things we liked about the ASRock Radeon RX 9060 XT Steel Legend OC 16 GB:

AMD's partners are also putting out some great designs, such as the Steel Legend OC from ASRock, which offers a massive, almost +200 MHz, overclock out of the box, along with a triple-fan cooling solution that looks and works brilliantly. The card also features a standard 8-pin connector, making sure that mainstream gamers don't have to worry about all the ATX/PCIe standards that are a pain to get to know when running 16-pin connectors.

Things that can improve:

The AMD Radeon RX 9060 XT 16 GB graphics card around $350-$380 US, is an excellent choice for mainstream PC gamers. You get great performance for 1080p/1440p gaming, FSR 4 support that lands you good image quality in frame-generation and upscaling modes, faster ray tracing that is on par with NVIDIA's Blackwell offering, and supports all the latest features in terms of media and video playback. While we haven't tested the 8 GB model and while AMD believes some gamers might want to go with a lower-priced and lower-VRAM solution, we think it's time that higher VRAM solutions become the standard. Intel has already paved the way with its 10 GB B570 & 12 GB B580, which retail for under $300 US. In fact, if Intel ever comes out with a 16 GB Battlemage with a GPU bigger than its current die, then that has the potential to further shake things up in this segment. But in the meantime, the RX 9060 XT is an easy recommendation to those who don't see that big of a benefit from NVIDIA's DLSS 4 features, which are definitely enticing, but in terms of value, the Red Team wins this one with its 16 GB 9060 XT.

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