Resident Evil 7 Launch On iOS Did Not Even Cross $30,000 Sales For Capcom, Despite Being Downloaded More Than 80,000 Times

Jul 17, 2024 at 10:26am EDT
Resident Evil 7 on iOS has reportedly flopped

Capcom delivered a survival horror marvel in 2017 when it launched Resident Evil 7 for various platforms, with the Japanese video game company returning to its roots and delivering a bone-chilling experience. The title was well-received by multiple outlets, and even our review had solid praise for the direction the developers took. Unfortunately, this success did not translate into skyrocketing sales for Capcom on Apple’s iOS platform, as the latest figures claim that the company did not even cross $30,000 in sales.

In total, Capcom reportedly made an estimated $28,140, and it does not include Apple’s 30 percent platform cut

Apple’s iPhone 15 Pro and iPhone 15 Pro Max are currently the only iOS-supported devices that can run AAA games like Resident Evil 7, thanks to the A17 Pro chipset. Bringing graphically-intensive titles for smartphones was unheard of before, but Apple defied all odds in making the transition. Sadly, not many iPhone 15 Pro and iPhone 15 Pro Max owners are deeply invested in Apple’s vision, as Mobilegamer reports that Resident Evil 7 attracted less than 2,000 paying customers.

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According to Appmagic, the game was downloaded more than 83,000 times, but Capcom only made $28,140. Keep in mind that the amount does not include Apple’s 30 percent platform fee, so the overall amount pocketed by Capcom would be even lower. There can be a few reasons for this lack of attractive financial sales numbers. The first one is that Resident Evil 7 is seven years old, meaning that those who already wanted to play the game might have already done that on other machines, such as their gaming computers or consoles.

Secondly, Resident Evil 7 requires around 25GB of free space for the iPhone 15 Pro and iPhone 15 Pro Max, an amount that the majority of owners might not be willing to give away just to install a single game. Additionally, Apple needs to expand gaming support to less expensive devices if it wants to realize its dream of bringing a multitude of these titles to different product classes.

Remember, at this time, not only are customers paying a premium to own the iPhone 15 Pro and iPhone 15 Pro Max, but they also have to pay extra to own the game. For some of you, that is an immediate deal-breaker, which might explain why there are fewer players.

News Source: Mobilegamer

About the author: Omar Sohail is a reporter and analyst for Wccftech's mobile section, specializing in the technology and business of the mobile industry. His expertise lies in the intricate hardware supply chain, covering developments in semiconductor manufacturing, chip lithography, and camera sensor technology.

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