Reggie on Switch Paid Online Service: The Amount of Servers We Need Is Not A Small Investment

Jan 16, 2017 at 03:00pm EST
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After the official Switch reveal, Nintendo of America President Reggie Fils-Aime conducted a series of interviews where he talked about the hottest topics surrounding the new console.

To begin with, speaking with CNET Reggie explained why the Nintendo Switch will adopt a subscription model for Online Play in Fall 2017.

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People have taken shots at us for that [for the previous system used with 3DS and WiiU]. The reality is, the way that online experiences have progressed, it's an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart -- these big multiplayer games -- is not a small investment.

There are no friend codes within what we're doing.

Reggie Fils-Aime also explained to Wired that the Nintendo Switch is really a home console that gamers can take on the go, which is why the 3DS system isn't going away anytime soon.

3DS has a long life in front of it. We’ve already announced games that will be launching in the first couple quarters of this year. There are a number of big games coming. And in our view, the Nintendo 3DS and the Nintendo Switch are going to live side-by-side. You’re going to be meeting different price points, you’re going to be meeting different types of consumers, you’re going to have the newest, freshest content available on Nintendo Switch, you’ve got a thousand-game library available on Nintendo 3DS, plus some key new ones coming. They’re going to coexist just fine. We’ve done this before, managing two different systems.

I think there’s a sense that Nintendo Switch is a portable device. It is portable. But at its heart, it’s a home console that you can take with you on the go.

What do you think of the Nintendo Switch so far? Did you pre-order one so that you can play on March 3rd? Let us know in the comments.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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