Redfall Development Was Reportedly Plagued by Understaffing and Confusing Direction

Alessio Palumbo
redfall story trailer

Jason Schreier has just published a new report on the development of Redfall on Bloomberg. Released in early May, the open world cooperative first person shooter game had a mixed reception among critics and fans, who were disappointed by the latest work of Arkane Austin, a studio with a sterling reputation until then.

Even Microsoft Gaming CEO Phil Spencer commented on the underwhelming launch, taking full responsibility for it and promising that the developer would work to improve Redfall.

Related Story Redfall Director Thinks The Game Might’ve Been Saved If Its 1.4 Version Was Its 1.0

Why did Arkane fail this time around? The Bloomberg report attempts to answer that very question. According to the anonymous sources cited in the article, the leadership of Arkane Austin( who had released the critically acclaimed but financially unsuccessful Prey in 2017) decided to follow ZeniMax's non-binding encouragement to develop game-as-a-service titles to improve monetization.

However, the report says many developers at Arkane found the direction of Redfall confusing. They weren't prepared to create a multiplayer game, nor were they very inclined to do so, and the shifting references made by the leaders at Arkane Austin made it hard to get a bead on what exactly the game would be.

Another big issue underlined in the report is the constant understaffing of Arkane Austin throughout the entire development of Redfall. The Texan office housed less than a hundred employees, and sources say by the end of the game's production, over 70% of those who had worked on Prey were no longer at AA.

On the other hand, finding replacements versed in multiplayer games was troublesome both due to the studio's location and the fact that Redfall hadn't been announced yet, so most of the new hires were still attracted by the previous work done by the studio in the immersive simulation genre.

The report ends by citing the hope sparked in some of the staff by Microsoft's acquisition of ZeniMax for $7.5 billion. Folks at Arkane Austin hoped Microsoft would either cancel or reboot Redfall as a single player only game (much like BioWare has done with the new Dragon Age). Still, Microsoft kept a hands-off approach and the game continued on its trajectory.

In my review, I wrote:

With Redfall, Arkane strayed a bit too far from its roots and couldn't nail the landing. While the core gameplay is fun, and there are moments of brilliance that harken back to Arkane's glorious portfolio, most of the studio's strengths clearly do not mesh well with the open world genre, as exemplified by the disappointing safe house missions. Additionally, the writing is very uneven, never succeeding in making the player care about any of the characters, and the co-op mode adds little substance.

In a pre-release Q&A, Arkane Austin's Harvey Smith said he would likely return to making immersive simulations after Redfall. I certainly hope so. I would love a sequel to Prey, although with most of the developers having moved on from the studio, I have to wonder how it would turn out.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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