Psyonix Explains Why Xbox One X Support for Rocket League Is Taking This Long

Alessio Palumbo

Psyonix, the San Diego based developer behind the surprise hit Rocket League (which surpassed 40 million players last month), posted the development roadmap for Rocket League just yesterday.

While most of the roadmap contained good news for the game's fans, Xbox One X owners were disappointed to learn that their console's hardware will only be properly utilized with an update due to hit in late 2018, roughly a year after the Xbox One X launch.

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The blog post didn't really explain the reasons behind the delay, so we reached out to the studio and Corey Davis, Game Director at Psyonix, sent us the following statement:

Without getting too technical, the primary reason it will take a while is that it’s a larger task for Rocket League than it may seem. Because of the many upgrades and features the platform has added, we have to make an XDK change (aka Microsoft’s development layer that Xbox games are built on top of) to take advantage of “new” features that the system introduces. To do that, while also maintaining a live game on Xbox and other platforms, it takes time and we want to make sure we get it right.

That said, we are definitely committed to delivering Xbox One X support this year and it’s going to happen. We just want to manage expectations in the meantime.

Truth to be told, Psyonix is far from the only developer who's taking time with providing an update for the new console. In fact, at least they've promised they will support it and now they've also committed to a timeframe. On the other hand, Rockstar and DICE haven't said a word about updating Grand Theft Auto V/Online and Battlefield 1 to take advantage of the new console.

Ubisoft recently promised to update Rainbow Six: Siege for PlayStation 4 Pro and Xbox One X, though they haven't been able to forecast an ETA.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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