Psychonauts 2 “Essentially Wrapped,” Double Fine Moving Onto Multiple Experimental Projects

Nathan Birch
Psychonauts 2 Xbox Game Pass

For most of its history, Double Fine has been defined by its diverse array of projects, but that changed somewhat in recent years as the whole studio focused their efforts on Psychonauts 2. That game turned out well, but some might be missing the more free-wheeling Double Fine that might release four or five games in totally different genres in a single year. Well, it sounds like that Double Fine might be back. As part of a year-end wrap up on the crowdfunding site Fig, Double Fine says the studio is now “splitting up into various teams” to work on new experimental projects.

Psychonauts 2 has essentially wrapped up as a project although there will be tweaks and fixes as we move forward. The studio is already splitting up into various teams and starting different projects that we think you’ll enjoy. We like experimentation here at Double Fine. Every game is a chance to explore new ideas, new visual styles or gameplay, emotions, and more. Psychonauts 2 was a chance to revisit and reimagine the classic that launched our studio into the future. It was a long process but we like to think the pay off was pretty great. We stuck the landing.

It’s nice to see Double Fine is still being allowed to stick to their quirky, experimental ways under Microsoft leadership. Sure, we were always promised they’d get to retain their independence, but I felt like there was a chance Microsoft would push Double Fine towards bigger projects like Psychonauts 2 full time.

Related Story TSMC Accelerates CoPoS Packaging to Replace CoWoS, as Glass Core Substrates Cut Costs 30% and Boost Wafer Utilization Past 90%

Psychonauts 2 is available now on PC, Xbox One, Xbox Series X/S, PS4, and is playable via backward compatibility on PS5. What would you like to see next from Double Fine? I’m down with whatever weirdness they come up with, although I wouldn’t mind a new Costume Quest.

Nathan Birch Photo

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button