Project Eve Looks Stunning in First PlayStation 5 Trailer

Sep 10, 2021 at 04:39am EDT
Project Eve

South Korean studio SHIFT UP demonstrated its new third-person sci-fi action game Project Eve, first announced in 2019, during yesterday's PlayStation Showcase event.

Running on PlayStation 5 hardware, the video featured lots of combat gameplay as well as a few lore tidbits. Game Director Kim Hyung Tae then shared a lot more details on the official PlayStation Blog.

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Combat in Eve is deliberate – including attack, defense, and evasion – while remaining fluid and zestful. The only way to survive is to grasp the attack patterns of various enemies and counter with precise timing.

Continue the flow of battle after parrying and evading by weaving in multiple combo skills. Taking down enemies culminates in a spectacular and amusing display of power. The DualSense wireless controller’s haptic feedback amplifies this experience by manyfold. From the sensation of the blade slicing into the enemy to the exceptional skills that tingle your hands. We can’t wait to reveal new weapons that vividly showcase the DualSense controller’s features in the future.

Eve will do more than slay enemies with style in her adventure. Master the terrain by scaling walls, sliding tactically, swinging on ropes, and more. As you make your way through this environment utilizing diverse actions, try exploring and acquiring treasures hidden throughout the world!

As the game progresses, Eve acquires skills and items, growing stronger and stronger. Acquire Beta Gauge (BG) by parrying and evading in combat. You can then use BG to gain skills like piercing super armor, execute sweeping attacks, interrupt enemy combos, and more. Eve also has a Burst Gauge which accumulates with successive parries and combos, which can be used to activate buffs and powerful attacks like a leaping stab. You can also look forward to finding stylish costumes throughout the game to change Eve’s look.

There's no release date for Project Eve yet, but chances are SHIFT UP will want to take its time. This is the first console project (their background is in mobile games such as Destiny Child), and they're eager to get it right.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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