PlayStation Spectral Super Resolution Will Also Support PS VR2 in the Future

Alessio Palumbo
PlayStation Spectral Super Resolution

[UPDATE] As we had guessed, CNET has since updated the article to say that PlayStation Spectral Super Resolution (PSSR) will indeed require game-specific patching to work. However, PS5 Pro will include a Game Boost feature to improve and/or stabilize performance across games, and  Enhanced Image Quality for PS4 games is also available to improve the resolution on select PlayStation 4 games.

[ORIGINAL STORY] Ever since the PlayStation 5 Pro specs were leaked, PlayStation Spectral Super Resolution (PSSR) was arguably the most interesting new feature. Yes, the additional Compute Units, faster memory, and improved ray tracing capabilities are great, but Sony has also developed a custom AI upscaling feature, which is probably going to be critical in delivering high frame rates while keeping the ray traced effects in place.

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Now that everything has been confirmed, CNET delivered some interesting news as part of their exclusive hands-on with PS5 Pro. According to the outlet, PlayStation Spectral Super Resolution has been confirmed to work across the full library without game developers having to release a specific PS5 Pro patch. If that was the case, it'd be a big selling point for all those fans still on the fence after learning of the hefty price tag ($699, £699, €799) of the console.

However, the PlayStation 5 Pro's reveal trailer actually says something different when the PlayStation Spectral Super Resolution feature is mentioned on the screen:

Feature only available on select PS5 games that have been enhanced for PS5 Pro.

We have asked Sony to clarify whether CNET's info is correct and will update the story if we hear back. Meanwhile, CNET also learned from Lead System Architect Mark Cerny that PlayStation Spectral Super Resolution will eventually work on PS VR2 games, which would be great as well.

Furthermore, Cerny shared some interesting statements with CNET about Sony's latest console, which will launch globally on November 7.

I've already seen games with three different PS5 Pro modes. As time goes by, particularly for the games which are launching after the hardware releases, we'll increasingly see a more nuanced approach, where the focus is less on resolution, and much more about higher image quality through a variety of strategies.

PS5 Pro uses the new advanced ray tracing feature sets that AMD created as the next step in their roadmap architecture But if you look around, there are no other AMD GPUs that use it yet. We motivated the development, and I'm very happy we did so -- the response from the developers has been extraordinarily great.

Are you planning to get the PS5 Pro at launch? Let us know below.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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