PlayStation 5 Allows Godfall to Play Like No Other Game; Mechanics Influenced by Monster Hunter, Dark Souls

Francesco De Meo
PlayStation 5

Counterplay Games' Godfall is one of the first games that have been announced for PlayStation 5, and it seems like the console will allow the game to play like no other game currently in the market.

In the latest issue of the Official PlayStation Magazine UK,  as reported on the ResetERA forums by member bob100, it has been confirmed that Godfall will be a PlayStation 5 console exclusive, and it has been reiterated that it will not release on PlayStation 4. The game will be tailored to run on the console, and its CPU and GPU will make the game feel and play like no other.

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Some new gameplay details have also been revealed. Apparently, the upcoming PlayStation 5 console exclusive's mechanics have been inspired by Monster Hunter World, and the combat will have some elements inspired by the Dark Souls series. Drop-in and drop-out gameplay has also been influenced by Destiny.

More details have also been revealed, which you can find summarized below.

- The game rewards agressive play. Skill based combar based on timing in order to hit max damage

- Start of the game you set a classed based on type of armour = 3 sets to pick from. A lot of cutomisation to unlock as you progress

- Bosses designed to repel multiple people at once ie. in co-op bosses can take both of you out

Godfall has been announced during last year's The Game Awards for PlayStation 5 and PC. Following the reveal, creative director Keith Lee talked about the Dual Shock 5 adaptive triggers and how the game will take advantage of them.

Our combat is kinesthetic in nature, so the new controller’s “adaptive triggers” and haptic feedback will make moment-to-moment combat feel exhilarating and visceral.

Godfall will be released on PlayStation 5 as well as on PC through the Epic Games Store later this year. We will keep you updated on the game as soon as more come in on it, so stay tuned for all the latest news.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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